Imifanekiso ye-Nintendo 3DS yeProjekithi ye-3D?

Kutheni ungafuni iiGlasi ukuze ubone i-3D Images kwi-3DS

Enye yeempawu ezithengisa kakhulu zekhonsoli ye-Nintendo 3DS yikhono layo likwazi ukubonisa imifanekiso ye-3D ngaphandle kokuncediswa kwintloko engaphethekiyo.

Ngoko ke, imifanekiso yeprojekthi ye- Nintendo 3DS ingakwenzi njani ukuba ugqoke iibrasi ze-3D ze-red-and-cyan ze-retro?

Imisebenzi ye-3D

Sibona i-3D ngobomi bokwenene kukuba ukubeka kwamehlo ethu kudibanisa imifanekiso emibili ye-2D kwisithombe esisodwa se-3D.

Ukuba imifanekiso emibili ye-2D ithathwa ngama-angles ahlukeneyo-umgama ophakathi phakathi kwamehlo ethu-kwaye siwajonga ngecala ngelixa i-cross-eyed umfanekiso uvela ngathi.

Ubuqhetseba bujonga amehlo ukuba sijonge umfanekiso ochanekileyo xa singenayo ingqiqo ukuze sifinyelele umphumo wokuphuma, kwaye oku kuya kwenziwa ngeendlela ezininzi.

Indlela ephawulekayo yindlela ye-iconic ihamba ngeeklasi ezibomvu ne-cyan anaglyph , ezisebenza nezihlunu zeprojekti ze-movie-red-and-cyan. I-lens ebomvu iphuma kuphela ekukhanyeni kwe-cyan, ngelixa enye ye-cyan ibe yukukhanya okubomvu. Ngaloo ndlela, iliso libona kuphela umthombo wokukhanya okubhekiselele kuyo, kwaye umphumo we-3D osikelelekileyo uphumelele ngaphandle kokudideka okanye i-eyestrain.

Kutheni U-Don & # 39; Udinga iilazi ukuze ubone i-3D kwi-3DS

Iskrini esiphezulu seNintendo 3DS isebenzisa icebo elibizwa ngokuba ngumqobo we - parallax . Enye yemifanekiso efunekayo ekuboneni i-3D iphrojekti ngakwesokudla kunye nomnye umfanekiso ngakwesobunxele. Imifanekiso ithatha amanye amakholomu angama-pixels kwaye ahlongozwa kwi-barrier parallax.

Umqobo usebenza njengendlela yokucwangcisa imifanekiso kwaye uqinisekise ukuba bayabetha amehlo akho kwii-angles ezifunekayo ukuvelisa umphumo we-3D oyifunayo.

Ukuze i-Nintendo 3DS iqhube i-3D ngonyameko ngokufanelekileyo, kufuneka ube yi-1 ukuya kweyesi-2 inyawo ukusuka kwisikrini esiphambili kwaye ukhangele ngqo kuyo. Ukuba ukhangele kakhulu kude, umphumo awuyi kusebenza ngokufanelekileyo.