Yintoni Engalunganga NgoDaikatana?

Yeka indlela 'inkulu ngayo ukungaphumeleli' ekhutshwe ngaphezulu.

UJohn Romero ungomnye wabantu abathintekayo abaye basebenza embonini yokudlala. Ndiyathetha ukuba unayo isigwebo , isigwebo sesibili , isigwebo esipheleleyo , isigwebo sokugqibela, isigwebo 64, yintoni le nto angayenzayo loo nto?

Ngo-Matshi 1997, uJohn Romero wanquma ukuba uya kwenza umdlalo. Umdlalo uza kuba ngamanqanaba angama-24 ngamaxesha angama-4, zibe nezixhobo ezingama-25 kunye nezilwanyana ezingama-64. Ndiqinisekile ukuba iqela e-Ion Storm laliphulaphule ngokuthula, libuza ukuba yintoni i-punchline, yintoni uJohn Romero ayifunayo kunye ne-FPS enye? NjengoDavid Blaine, umele ukuba wayejonge ejongeni, waxhomeka wathi, "Siyakwenza oko kwiinyanga ezi-7."

UJohn Romero, onet talenta eninzi kakhulu, wabuza ngoko nangoko esithi "Yintoni eyenzekayo kulo mdlalo, ukuba noYohn Romero akakwazanga ukuwugqiba?" kwaye ngoko nangoko wenza konke akwenzayo ukuze azenzele ukuhluleka. Wayesebenzisana nabasebenzi abangenamava, kwi-studio entsha, kwaye emva kokutyelela i-E3 kunye nokubonisa uDaikatana, wagqiba ekubeni atshintshele kwi-Injini ye-Q uake II ngenxa yemibono yokuba umdlalo wabo, usebenzisa i-Quake injini, ibonwe ngexesha. Kulindelwe, abazange benze iKrisimesi ngo-1997.

Umdlalo wawuhamba ngokugqithiseleyo ekuthandeni kukaRomero kunye namaphephancwadi athile athi: "Kufuneka kube yiyonobangela yegolide yonke into eyenziwa yiRomero." Ngoko wenzani xa umdlalo uqinisekisiwe ukuba uthengise nje ngenxa yokuba ubandakanyeke kuwo? Uvumela ukuvakaliswa komdlalo ukugxeka ukuthuka umthengi wakho ngelixa ungabonakali nto ngemveliso yakho. Emva koko uqeshe intombi yakho, engenayo i-coding experience ukuba ngumyili wezinga, yithenga yonke into ebiza kakhulu, kwaye wenze iqela lakho lokuphuhliswa kakhulu lize lihambe lize lenze inkampani yabo.

Ekupheleni kwe -97, iqela lafumana ikhowudi yomthombo we-Quake II. UJohn Romero, engafuneki nayiphi na imithetho ephazamisayo, wayekhokele iqela ukuba liguqule ikhowudi yenjini yasekuqaleni ye-Quake kangangokuthi ukuphinda kubhale kwakhona kwakudingekile endaweni yesango elikhawulezayo ababelicingayo. Ukubhala kwakhona kubhalwe ngaphaya konyaka kamva ngoJanuwari 1999, ukuba ulahlekelwe ngumhla wokuqala wokukhutshwa ngumnyaka.

Idemo yabadlali abaningi eyenziwa ngo-Matshi ngo -99, ayibonakalanga nantoni ethembisiwe kwaye ayizange iphumelele. Iyona ntlekele enkulu yophuhliso lonke luya kwenzeka njengoko iqela lenza i-demo yabo ye-E3 ifike kwiqondo apho liye lanciphisa ukuya kwi-FPS 10-12, kungekho xesha lokuyilungisa, yaboniswa kwaye i-Eidos Interactive, umxhasi we-Ion Storm kunye nomvakalisi umdlalo, wanquma ukuthatha. Ion Storm yaba yininzi ye-Eidos, kwaye abasunguli beenkampani baphoqelelwa ngaphandle. Ngandlela-thile isathatha umnyaka ukukhulula umdlalo, kwaye inkwenkwe yayikubi kangangoko ucinga ngayo.

URomero wayesetyenzisile ixesha elide elithintela ukuba akhululwe nantoni na ephantse njengento entsha njengemidlalo yakhe yangaphambili. UDaikatana wayengumduduzi omkhulu kunye neentambo ze-bugs, oko kukuthi umhlobo wakho we-AI, owayenendlela yokufumana inkatho kwiqhwa lekhephu. Injini ye-Quake II leyo iqela elahlekelwa ngonyaka ekubhekiseleleni umdlalo ukuba liphelile, lixhaswa yi-id Tech 3 kunye neenjini ze-Unreal, kwaye ekubeni ukukhangisa bekubehlambalaza abantu abajoliswe kuyo, okuthi wonke umntu, akukho mntu unakekele ngokufanelekileyo ukuwuthenga mfuneko.

Akunjalo ne-Ion Storm okanye uJohn Romero owake wabuyisela ekubetheni bazinikela noDaikatana. Ion Storm yayiza kubakho iminyaka embalwa kwaye ibuye ikhulule enye inkulu kunye noDeus Ex ngo-2000. Noko ke, isithunzi se-Eidos Interactive sibaxhomeke kubo, kwaye njengama-studios amancinci angabamemezeli abakhulu, baxabiseke kakhulu njengegama labo, eliye laxhatshazwa kakubi ngenxa yokuxolisa kukaDaikatana. UJohn Romero akazange akwazi ukubetha enye emva kokulimala ayenayo ngexesha lokutshatyalaliswa kwexesha elide, wazinikela. Nangona uye wahlala kwishishini, udlala ngokudlala umdlalo kwaye ukhululekile ekugqibeleni uluntu.