I-VR Imfuno zeSelula ukuphumelela

Ukuba i-VR ikamva yezemidlalo, i-mobile iya kudlala indima.

Nabani na ozama enye yeendlela ezininzi zeVR uyazi ukuba unamandla amakhulu kwixesha elizayo. Iyakwazi ukulawula ukwenza izinto ezibonakaliswe ezimbini-dimensional zahluleka ukuhambisa kakuhle. Kodwa kukho enye ingxaki, ngokutsho kukaStephen Totilo wewebhsayithi yokudlala i-Kotaku: akukho mntu uyakhathalela inyaniso. Ngokunjalo, ukuba amabali eKoraku aVR ubuncinane, banomdla wokufunda omncinci. Oku kufuneka kube malunga nekamva le-VR ukuba isigaba sokubaluleka esibaluleke kakhulu asikaklikheli. Kuya kudanisa into into enamandla ukuba ibe yinto engqongqo ye-Internet hype. Kodwa mhlawumbi kukho isizathu salo.

Ukucocwa phantsi

Umthuthukisi kwi-studio ye-studio Ukuvukela kuthi kufuneka bahlasele imidlalo yabo ye-VR ukuya kwi-7/10 kwinqanaba lokuqonda ngoba inyaniso ngokwayo iqhube loo mava ukuya ku-11/10. Cinga ngeendlela ezinye izibophelelo zokurekhoda azikho ezinkulu, kodwa xa zidlala zihlala, umculo wabo uthatha umgangatho omtsha xa ukhona. Incoko yemvelo kukuba ezinye iindidi ezinkulu kwiirekhodi azikwazi ukuphinda ziphendule imilingo ephilayo. Kuyafana nenyaniso yangempela. Into ebonakala ingahambelani ngeendlela zendabuko inokumangalisa ukuba uzivelele.

Ingxaki ibangela abantu ukuba baqonde ukuba ikhoyo ikhoyo kwaye ukulungelelanisa izimvo zabo. Indlela efanelekileyo kukuba bafumane inyaniso eyinyani. Mhlawumbi i-demos ehambayo kubathengi iya kuba isisombululo - i-HTC yenze oku ngeVive ikakhulukazi ngo-2015-kodwa oko kuya kubandakanya ukudweba abantu ngaphandle kwabo. Khumbula ukuba umthengi ukujonga imidiya ye-3D mhlawumbi ephantsi emva kwe-TV ye-3D yawa phantsi, kwaye i-ESPN ayinakufumana inkqubo ye-3D yeTV evela emhlabeni. I-3D isaphila kuma-cinema, kodwa akukho nwabisa ngokwenene kwi-movie ekukhululwa kwi-3D. Kodwa i-VR kunye ne-3D zizinto ezimbini ezihlukeneyo, kwaye loo mgca ihamba phambili ngokuyifumana.

Ekuhambeni

Nanku apho umakhalekhukhwini ungena khona. Akunjalo nam, umdlali onzima wokudlala umdlalo, uyavuma ukuba iKhadibhodi yeGoogle ibhetele kuneVive okanye i-Oculus. Inemiphumo emininzi, kungeyona encinci yokuba yindlela ephela yokusebenzisana nomxholo kwisikrini kukusebenzisa i-trigger cardboard trigger. Kodwa kungaphezulu kokuhlawulwa kwezicelo ze-VR ezisisiseko. Idemo yokuhlola i-Google ye-virtual demo kwisicwangciso seKhadibhodi esinamandla sinamandla ngokwaneleyo ukunqoba ukungaphumeleli kwayo. Ikubeka kwisixeko ofuna ukuyihlola, ukugqithisa imiba engaphantsi kwekhadibhodi. Iimidlalo ze-3D zikunika ukuba uzive ubunzulu nobukho, nangona ukusebenzisana kwakho kuphelelweyo, kwaye kufuneka ubambe umbonisi wekhadibhodi kunye nefowuni yakho entloko yakho. Ifumana iphuzu le-VR ngaphesheya.

Sebenzisa i-Headset

Kwaye nantsi into: i-makehift VR zeefsetferensi yindlela abantu abaya kusebenzisana ngayo neVR kwiintsuku zokuqala. Kukho ii-headset ze-cardboard ezingaphezu kwezigidi ezi-5, kwaye iGoogle ibone inzala ngokwaneleyo yokunyusa i-API ngakumbi ukufaka isandi sezithuba ze-3D kunye nokuhlakulela ii-headphone eziphezulu. Futhi ungakulibali ukuba i-Samsung iyinja ephezulu kwii-Android ze-high-end fowuni, kwaye zine Gear VR yazo. I-headset ye-Oculus VR esemthethweni, kwaye abaninzi abantu baya kuba neprogram ye-Galaxy S7 yangaphambili. Abantu baye babhiyozela ukuqaliswa ngokusemthethweni kwe-Oculus njengolunye uhlobo olusisigxina xa ubukhulu beyona Gear VR.

Kwaye kucacile ukuba abaphuhlisi kufuneka bajolise kubo ngandlela-thile. Okwangoku, nanini naxa ndithetha nabathuthukisi, bahlala be-platform-agnostic. Ngokomzekelo, ndadlala I-Final Approach kwi-PAX South, kwaye abaphuhlisi babe nomqondo ovulelekileyo kumdlalo okhulula kuyo nayiphi na ipulatifomu ye-VR eyenziwe ngengqiqo. Baye badlala umdlalo kwi-Oculus kunye neVive, emva koko. Lo mdlalo usebenza ngokusemgangathweni ngabalawuli be-3D, kodwa akukho sizathu sokuba umlawuli ofanayo akakwazi ukusebenzisana nefowuni ye-VR yeselula. Yiyo isimo sengqondo wonke umntu kufuneka abe nayo kwi-VR yeselula: ayinjalo ngokuvuthiweyo ekubeni ininzi ye-R & D iye yaya kwiiplatifomu ezifana ne-Oculus neVive, kodwa ayikwazi ukulibala.

Ifowuni yeVR

Ifowuni kufuneka idlale indima ekwamukelweni kweVR. Kungaba lula ngathi i-VR yeselula ekhonza njengendlela yokubonelela ngamava angenawo amanqanaba okungena. Kodwa inokuthi isebenze njengendlela yemidlalo ebonisa ukuba yiyiphi inxaxheba enkulu yeVR. Nangona nje ukubonelela indlela elula yokubonisa izithuthi zenye iimidlalo zeVR zingahamba ixesha elide malunga nokwamkelwa kwenyaniso yangempela. I-YouTube ezisa ividiyo ye-3D iya kuba yinto ebaluleke kakhulu kwimbali ye-VR.

Kubagxeki abaphulaphula kwaye bengayihoyi i-VR yeselula, kufuneka babe neengqinamba malunga namaqonga amathathu e-VR kunye namathuba abo kwimpumelelo. I-Oculus idinga ikhomputha enamandla kunye ne-headset eyabizayo. Ukukhupha kudinga ukusekwa kwamagumbi athile kunye neentloko zayo (nangona i-demo yangaphandle yetente kwi-IndieCade 2015 isebenza ngokumangalisayo) kunye ne-hardware ebiza. I-PlayStation VR isisombululo esincinci, kodwa kwi-$ 400 ye-headset kunye ne-$ 500 yesithinteli kubandakanye ikhamera efunekayo, akuyona indlela ephantsi kakhulu yokungena kuyo. Imbali igcwele i-add-ons system, kwaye ayikho ngathi i-PlayStation VR yinto encinci kangangokuba iyimfuneko yokuthenga. I-PlayStation VR ingaba yi-32X elandelayo. Yinto efikelelekayo kwaye ifikeleleke ngenxa yokuba i-PlayStation 4 yi-console yokuphumelela kwesi sizukulwana. Ngelixa usenokuthi i-Galaxy S7 ne Gear VR kungenzeka ukuba ingabi yinto encinci, khumbula ukuba nayo ifowuni, kungekhona nje kuphela isethi yeehadi. Kwaye oko kukunokwenzeka kwe-VR yeselula - izikrini kwiifowuni zanamhlanje zilungile ngokwaneleyo ukukhonza njenge-headset VR.

Khumbula I-Note 3 yayisiskrini sektophu yonjiniyela ka-2014. Abantu baya kuba banokungena kwi-VR ukuba bahlawule kuphela imali encinci yempahla yokufikelela esebenzayo kwi-hardware ayenjalo, kunokuba ikhonsole okanye idesktop engenakho.

Ikusasa leMidlalo

Nokuba uqaphele ukuba iikhomputha kunye neenduduzo asinayo ikamva eliqaqambileyo elizayo. I-Apple kwinqanaba layo leMatshi 2016 lathi malunga nezigidi zeekhompyutha ezisebenzisayo zingaphezu kweminyaka emihlanu ubudala. Umthengi oyimarike eyinkcitho ayiphuculanga ikhompyutha yawo. Ngaphandle kwe-shelf hardware yenza umsebenzi ofanelekileyo kwizinto ezisiseko ezingabalulekanga ukuba ziphuculwe. Iimidlalo ezininzi ze-PC ze-indie zidlalwa! Kukho imarike enempilo yabadlali be-PC abathengela phezulu kwi-hardware yomgca, kodwa njengoko siye saqulunqa, abantu abanenkathalo nge-VR basenjalo. Yaye idibanisa ukuthengisa iyancipha kwixesha elidlulileyo ngelixa iqela lokudlala likhula, liqhutywe ngamapulatifomu eselula. Mhlawumbi inyaniso ifuna iminyaka embalwa ukufumana iinqwelo zayo zibe ngabathengi. Kodwa ngelo xesha, ngaba ii-platform ze-VR zizama ukuza kubambezeleka ngokufanelekileyo?

Kwaye kunjalo, kubonakala ngathi abavelisi benza imidlalo ye-VR okwangoku bayihoxisa i-VR yeselula ngenjongo. Inxalenye yale nto kukuba i-Apple ayinayo isisombululo se-VR ngokwenene okwangoku. Njengaye okanye akunjalo, basengumkhokeli wecala lokudlala imidlalo. Kodwa kusekho amacebo amaninzi e-Android apho, iKhadibhodi isebenza ne-iOS, kwaye i-Apple inemali eyaneleyo yokwenza i-VR iqalise ngaphandle. Kwakhona, abathuthukisi bangenokuba noyiko lokudlala imoto kuba kunzima ukuthengisa imidlalo ye-premium kwiqonga njengamanje. Kodwa mhlawumbi i-VR yinxalenye yezinto eziza kuqhuba amava e-premium kunye nabantu abajwayele ukuhlawula phambili kwimidlalo yokuhamba. Oko, okanye umntu wenza umsebenzi wokukhulula ukhululekile kwi nyaniso. Enye inkxalabo apho, ixhaswa nguPikPok kaRyan Langley kwingxoxo-ndlebe eyenziwe kum, ngaba oko kufana nobunzima bokungena kwi-VR xa imidlalo emininzi yomntu. Kwakhona, abadlali be-interfacing ne-VR basengumbuzo ovulekileyo, ngokubhekiselele ekungeneni kokuthenga ngaphakathi kwe-app kwi-mobile, ngokukodwa ngokuqinisekiswa komnwe.

Isiqulatho sifanele sibe khona, kwaye okwangoku, nangona kunjalo, ngabaphuhlisi bayayinakudla i-VR inokwenzeka xa abantu abaninzi sele benesisombululo se-VR zeselula, nangona zisisiseko. Okuthakazelisayo kukuba, i-Cardboard version ye-free-falling game AaaaAAaaaAAAaAAAAAAAAAAA ithengise iikopi ezili-10,000-50,000 kwi $ 1.99 nganye. Ayikho ukubuya okukhulu okwangoku, kodwa ngokuqwalasela indlela iKhadibhodi ehlala ngayo kwiintsuku zayo, kuwuphawu lokwazi ukubizwa ngokuba yi-VR yesikhulumi.

Ixesha elingapheliyo

Akunakwenzeka ukucinga ukuba i-VR iyakwazi ukuhamba emdiliya ngenxa yokuba akukho mxholo ngenxa yokuba izixhobo ezininzi kunye nemigudu yafakwa kwiiplatifti ezifa apho abathengi ababengabonakali. Kwaye kunokwenzeka ukuba i-VR iyindawo yesikhulumi. Uluntu ngokubanzi luye lwalahla i-TV ye-3D. Ukugula kwesibongo kuyinkxalabo, kwaye kungenzeka ukuba abafazi abathandi iVR kuba besetyhini baqhuba imifanekiso ye-3D ngeendlela ezahlukeneyo kunamadoda. Abasetyhini bamele inxalenye ebalulekileyo yendawo yokudlala, njengoko iiplani ezibethelele kuzo zenza kakuhle. Nokuba ukungaphumeleli kwangaphambili kwe-Virtual Boy, kunye nombono wonke wabantu ababukeka bengenangqiqo kwi-VR zeefsetsets ingaba yingxaki. Mhlawumbi abantu bayonwabile ngokubonisa ii-2D zabo. I-V ingaba yinye inqaku elingaphantsi.

Ngoko, oku akukona ukunyanzelisa ukuba abaphuhlisi kufuneka bayeke i-Oculus, i-PlayStation VR, kunye neVive kwangoko. Kodwa ngokuqinisekileyo kubonakala ngathi ukucinga okunqwenela ukujolisa ezi nqanaba ngelixa bewutyeshela ukuba i-VR yeselula inamandla kakhulu-kwaye ingaba yinto eyenza i-VR yenkcubeko yenkcubeko.