I-Oculus Rift: Ukujonga kwi-Oculus VR ye-Flagship eyiyo eyiNtloko ye-Headset

I-Rift i-Oculus VR yeyona nto iyinqobo (VR) yomgca wemveliso esebenzisa isibonakaliso esiphezulu seNtloko (HMD) kunye neenjini ze-infrared ukudala i-PC-Based VR. Inkqubo yangaphambili ithunyelwe nge-Xbox One, kodwa abalawuli be-VR abaye baziswa kamva.

I-Oculus Rift yasungulwa yi-Oculus VR, ene- Facebook . Nangona i-Rift ayisekelwe kwi-SteamVR, iyakwazi ukudlala imidlalo ye-Steam ngenxa yokuhambelana ne-OpenVR.

Umsebenzi we-Oculus Rift njani?

Kukho izinto ezibini eziphambili ezibandakanya yonke i-Rift: isibonakaliso esiphezu kwentloko kunye nenzwa ye-infrared constellation. Isiboniso esiphezu kwentloko sinezikrini ezimbini ezihlukeneyo ngaphakathi ngaphakathi kunye neeFresnel lens eziphambi kwazo. Xa umdlali unqamle kwi-headset, kwaye ekhangelelanisa iilensi, umphumo ngumphumo we-3D odala ukukhohlisa kwendawo ebonakalayo.

Inzwa ye-constellation yintsimbi encinane yokubona ekwazi ukubona ukukhanya kwe-infrared. Iza kuxhumeke kwisigxina esingahlala kwidesksi, kodwa i-screw ehambayo iyahambelana neendonga zee-wall and tripods kwaye zenzelwe iikhamera . Kukho nawuphi na, inzwa ye-constellation kufuneka ifakwe kwindawo apho kukho umgca ongabonakaliyo phakathi kwayo kunye neRift.

Inyunithi yentloko ye-Rift ngokwayo ihlanganiswe kunye neenkwenkwezi ze- LED ezingabonakaliyo emehlweni. Ezi LED zikhupha ukukhanya kwe-infrared ukuze i-constellation sensor iyakwazi ukuyiqonda, evumela ukuba ichaze xa i-headset ihamba okanye ijikeleza. Le ngcaciso isetyenziselwa ukuhambisa okanye ukujikeleza imbono yomdlali ngaphakathi kwendawo ebonakalayo.

Ukongeza kwezi zinto, iRift ifuna iPC yokudlala ne-Windows 8.1 okanye i-10 kunye nekhadi levidiyo elinamandla. I-Rift ixhuma kwi-PC nge-HDMI kunye ne-USB. Ekubeni i-PC yintoni eqhuba imidlalo, i-Rift ayisebenzi nje ngaphandle kwekhomputha ehambelanayo ehlangabezana neenkcukacha ezincinci. Kwiimeko apho ikhompyutheni ikwazi ukuqhuba imidlalo yeVR, kodwa ayihambelani ubuncinane beenkcukacha ze-Oculus VR, umsebenzisi uza kubona umyalezo osilumkiso kwi-VR nanini na ukuba bafake kwi-unit unit.

Ziziphi i-Oculus Touch Controllers?

Xa i-sensor yesibili yongezwa kwinkqubo, kunokwenzeka ukulandelela indawo kunye nokunyakaza kwabalawuli be- Oculus Touch ezihlanganiswe neenkwenkwezi ze-LED ezingabonakaliyo. Umlawuli ngamnye uhlukaniswe ngamacandelo amabini ahlukeneyo, ukuze umdlali abe nesinye kwisandla ngasinye. Ezi zilandelwa ngokwahlukileyo, ezivumela iRift ukufanisa ukunyakaza kwezandla zomdlali kwisithuba esipheleleyo.

Ngokusebenzisa iisenti kunye namaqhosha kwi-Controlers controllers, i-Rift inokuxelela xa umdlali wenza iqela, ekhomba, kwaye enze nezinye izenzo ezihlaziyiweyo. Abalawuli baphinde babandakanye iintonga ezimbini ze-analog, eziyimfuneko kwimidlalo eyenzelwe umlawuli we- Xbox One engqondweni.

Ukongezelela kokulandelela abalawuli be-Touch, ukongeza kweyesibini, okanye yesithathu, inzwa iyakwenza i-VR enegama elibizwa ngokuba "ngamacandelo."

Iyiphi i-Roomscale VR?

Ubunyaniso boqobo buvumela umdlali ukuba abone ihlabathi elinesithathu kwaye alitshintshe indlela abajonga ngayo ngokuguqula intloko. Oku kunokwenzeka nge-headset ye-Oculus Rift kunye ne-sensor eyodwa. Kodwa ukuba uhambele kweli hlabathi elithe tye ngokuhamba ngokuzenzekelayo kwihlabathi lenene, iRift ifuna ulwazi olongezelelweyo.

Ngokukhupha iisenjini ezimbini ngelo xesha, uRift uyakwazi ukuxelela xa umdlali ehambisa intloko phambili nangemva, okanye ekhohlo ukuya kwesokudla, ngaphezu kokuguqula ukusuka ecaleni ukuya ecaleni. Ukongezwa kweseva yesibini kunciphisa amathuba amaninzi kwii-LED ezivaliweyo kumbono, kwaye ukongezwa kweso sithathu kwongeza ukuphindaphinda kwakhona.

Ukubeka iinzwa kwiinkalo zegumbi, okanye indawo yokudlala encinci, kwenza ukuba indawo yendawo igxile. Lo mbandela uvumela umdlali ukuba azungeze kwindawo ebonakalayo ngokuhamba ngokuzenzekelayo ngaphakathi kwimbono yabenzi .

Iimpawu ze-Oculus Rift

I-Oculus Rift isebenzisa iinzwa zokulandelela kunye nabalawuli abangenazintambo ngezibonelelo. Oculus VR

Oculus Rift

Umenzi: Oculus VR
IsiGqibo: 2160x1200 (1080x1200 kwisiboniso ngasinye)
Ireyithi yokuvuselela: 90 Hz
Insimu yegama lokujonga: i- degrees ezili-110
Ubunzima: 470 amagremu
Isicwangciso: I- Oculus yaseKhaya
Ikhamera: Hayi
Isimo sokwenza izinto: Sisenziwa. Kufumaneka ukususela ngoMatshi 2016.

I-Oculus Rift yi-Oculus VR yokuqala yomthengi mveliso. Nangona i-Rift DK1 kunye ne-DK2 zombini zifumaneka ngokubanzi xa kuthengwa, zombini zijoliswe ngakumbi kubaphuhlisi kunye nabasebenzi bokuzonwabisa.

Enye yeyona ntlukwano enkulu phakathi kwe-DK2 kunye nohlobo lokugcina lomthengi Rift uhlobo lwesibonakaliso. Bobabini i-DK1 kunye ne-DK2 basebenzisa umboniso owodwa owahlukana ukubonisa imifanekiso eyahlukeneyo kwiso ngalinye.

I-Oculus Rift inqumle ukusombulula ukuya kwi-2160x1200 ngendlela yeefayile ezihlukeneyo ezi-1080x1200. Ukuhlukana kweziboniso kubenza bahanjiswe kunye kunye, okanye baqhubeke behlukana, ukulinganisa umgama we-interupillary (IPD) womsebenzisi ngamnye ngaphandle kokunciphisa indawo yokujonga.

I-headset iquka i-headphone ezakhelweyo ezikwazi ukuvelisa isandi se-3D. Ukuba umsebenzisi ukhetha ukusebenzisa ii-headphone zakhe, iiyunithi ezakhelweyo zingasuswa kunye nesixhobo esifakiwe.

Ngokungafani ne-HTC Vive, eyayibukezwa ngokuphindaphindiweyo kwamancinci malunga nokuphila kwayo, i-Oculus Rift hardware yahlala ingatshintshi. Oko kuthetha ukuba ungathenga i-Oculus Rift okanye i-brand entsha, kwaye i-hardware iya kuba yinto efanayo.

Ukwahlukana okwenene kuphela phakathi kwamaseyunithi okuqalisa kunye neephakheji ze-Oculus Rift kamva luhlobo lomlawuli. Units Iipakethe ngaphambi kwe-Agasti 2017 yeza kunye nomlawuli we-Xbox One kunye nenzwa enye, kuba i-Oculus VR yayingakhulanga i-reality control controller xa i-headset isungulwe.

Iiyunithi eziza kuthunyelwa ngeenjini ezimbini kunye nomlawuli we-Oculus Touch esikhundleni somlawuli we-Xbox 360. Umlawuli ochaphazelayo wenziwa kwakhona ukuze athengwe ngokwahlukileyo.

Rift DK2

BagoGames / Flickr / CC BY-SA 2.0

Umenzi: Oculus VR
Isigqibo: 1920x1080 (960x1080 ngeliso)
Ireyithi yokuvuselela: 60, 72, 75 Hz
Insimu yokumisela yombono: i- degrees ezili-100
Ubunzima: 440 amagremu
Ikhamera: Hayi
Isimo sokukhupha : Sikhululwe ngoJulayi 2014. Asisenziwa.

I-Rift DK2, emele i-Development Kit 2, yayiyi-version yesibili ye-hardware ye-Oculus Rift eyathengiswa ngqo kubalimi bobabini kunye nabathandi be-VR. Intsimi yokumisela yombono yayincinci kune-DK1, kodwa phantse yonke into ethile ye-hardware yabona ukuphucula.

Utshintsho olukhulu kakhulu nge-DK2 lwangokungeniswa kwangekho ngaphandle kokulandelela, yinkqubo eyasebenzisa ikhamera yangaphandle ukulandelela indawo yee-LED zangasese kwi-headset ye-DK2. Le nkqubo yayinakho ukulandelelana okupheleleyo kwe-headsets, eyavumela abasebenzisi ukuba bathuthe iintloko zabo phambili nangemuva, kwaye bayeke ukuya kwesokudla, ngaphezu kokujonga nje.

I-DK2 iphinde isebenze isikrini se-OLED , esiluhlobo olufanayo lwesiboniso esisetyenziswe kwiivenkile ze-VR zentengiso njengeHTC Vive ne PlayStation VR. Ukuxinwa kwepikelli kwaphuculwa kwakhona ukuya ku-1920x1080, esisigqibo esifanayo njenge-PlayStation VR.

Rift DK1

Sebastian Stabinger / CC-BY-3.0

Umenzi: Oculus VR
Isigqibo: 1280x800 (640x800 ngeliso ngalinye)
Ireyithi yokuvuselela: 60 Hz
Insimu yegama lokujonga: i- degrees ezili-110
Ubukhulu: 380 amagremu
Ikhamera: Hayi
Isimo sokukhupha : Sikhululwe ngo-Matshi 2013. Asisenziwa.

I-Rift DK1, emele i-Development Kit 1, yayinguye yokuqala ye-Oculus Rift hardware eyathengiswa kuluntu. Kwakuqala kufumaneka njengomvuzo womxhasi ovela kwikhankaso yeKickstarter, kodwa kwafumaneka kwababini nabathungi beVR ukuba bathenge ngqo kwi-Oculus VR.

Isisombululo se-DK1 sincinci kakhulu kuneenguqulelo zexesha elilandelayo ze-hardware, ebangela ukuba kubekho umboniso apho kubonakala ngathi umsebenzisi ubheka umdlalo ngomnyango wesikrini.

I-hardware yayinakho ukulandelela ngokugcwele, oku kuthetha ukuba umsebenzisi angabheka ukusuka kwicala ukuya kwelinye icala, okanye phezulu nakwehla, kodwa akakwazi ukuhamba ngokuzenzekelayo ngaphakathi kwendawo yokudlala yemidlalo.