Yintoni Eyona Ntle Yinyaniso?

Funda kabanzi malunga nendlela iVR efanisa ngayo umhlaba wangempela ngaphakathi kwendawo

Inyaniso eyiyo (VR) igama liqulunqwe nayiphi na inkqubo ejolise ukuvumela umsebenzisi ukuba abe nomuva ngathi bajongene namava athile ngokusebenzisa ukusetyenziswa kwezinto ezizodwa zokujonga izinto. Ngamanye amazwi, i-VR yinto engamangalelo yezinto eziyinyaniso, enye ekhoyo ngaphakathi kwilizwe elisezantsi, kwi-software-based based.

Xa uxhumeke kwinkqubo yeVR, umsebenzisi unokukwazi ukuhambisa intloko ejikelezileyo kwisikrini esigcwele 360 ​​ukuze ubone yonke indawo. Ezinye izakhiwo ze-VR zisebenzisa izixhobo eziphathekayo kunye neeplasti ezizodwa ezingenza umsebenzisi azive ngathi ahambahamba kwaye asebenzisane nezinto ezibonakalayo.

Kukho iintlobo ezahlukeneyo zeenkqubo ze-VR; ezinye zisebenzisa i-smartphone yakho okanye ikhompyutha yakho ekhona kodwa abanye kufuneka badibanise kwi-console yokudlala ukuze basebenze. Umsebenzisi unxibe umboniso okhankanywe ngentloko odibanisa ngqo kwidivaysi ukwenzela ukuba bakwazi ukubukela iifilimu, ukudlala imidlalo yevidiyo, ukuhlola iindawo zeendalo okanye iindawo zokuphila kwangempela, ukufumana amabala emidlalo ebungozi, ukufunda indlela yokubhabha indiza okanye ukwenza utyando , nangaphezulu.

Iphulo: Inomdla kwi-headset yeVR? Jonga uluhlu lwethu lweeNtloko zeeNqununu eziPhambili zeNdlela zokuthenga .

Qaphela: Ukwenyuka okungekho nto (AR) yinto yokwenene kunye nenkohlakalo enkulu: endaweni yokulungelelanisa lonke ulwazi olufana neVR, izinto ezibonakalayo zifakwe ngaphezu kwezinto zangempela ukwenzela ukuba umsebenzisi ubone zombini ngexesha elinye, ehlangene amava.

Indlela iVR isebenza ngayo

Injongo yokwenyani okwenyaniso kukufanisa amava kunye nokwenza oko kubizwa ngokuba "ngengqondo yobungqina." Ukwenza oku kufuna ukuba kusetyenziswe nayiphi na inombolo yezixhobo ezinokulinganisa ukubona, isandi, ukuthintela okanye nayiphi na enye ingqondo.

I-hardware ephambili esetyenziselwa ukufanisa indawo engqongileyo ibonisa. Oku kungenziwa ngokusetyenziswa kwezicwangcisi ezibekelwe bucala okanye i-TV ehleliweyo, kodwa ngokuqhelekileyo yenziwa ngumbonakalo okhankanywe ngentloko ohlanganisa zonke amehlo ukuze yonke imibono ivaliwe ngaphandle kwayo nayiphi na isondlo nge-VR.

Umsebenzisi unokuziva exeliswe kumdlalo, i-movie, njl. Ngokuba zonke ezinye iziphazamiso kwigumbi lokuzikhusela zivaliwe. Xa umsebenzisi ekhangele phezulu, banokubona nayiphi na into echazwe ngasentla kwi-software yeVR, njengebhakabhaka, okanye umhlaba xa ukhangela phantsi.

Ininzi ze-headset VR zine-headphone ezakhelwe ngaphakathi ezibonelela ngeengcamango ezinjengelizwe lethu lokwenene. Umzekelo, xa isandi sisuka ekhohlo kwimeko yangempela, umsebenzisi unokufumana isandi esifanayo ngecala lasekhohlo lwee-headphone zabo.

Izinto ezikhethekileyo okanye iiglavu nazo zingasetyenziselwa ukudala ingxelo ye-haptic exhunyiwe kwi-software ye-VR ukwenzela ukuba xa umsebenzisi ethatha into ebonakalayo kwihlabathi eliyinyaniso, banokuvakalelwa ngaloo ndlela kwihlabathi lenene.

Iphulo: Inkqubo efanayo ye-haptic ibonakala kwiilawuli zokudlala ezidakalisa xa kwenzeka okuthile kwesikrini. Ngendlela efanayo, umlawuli we-VR okanye into enokuyigubungela okanye yokunika ingxelo yangokwenyama kwi-stimulus.

Eyona mininzi igcinwe kwimidlalo yevidiyo, ezinye iinkqubo zeVR zingabandakanya i-treadmill ebonisa ukuhamba okanye ukuqhuba. Xa umsebenzisi ehamba ngokukhawuleza kwihlabathi langempela, i-avatar yabo ingafanisa ijubane elifanayo kwihlabathi elithe tye. Xa umsebenzisi eyeka ukuhamba, umlingisi kumdlalo uyayeka ukuhamba naye.

Iprogram yeVR epheleleyo ingabandakanya zonke izixhobo ezilapha ngasentla ukuze zenze imeko efana nobomi, kodwa ezinye zibandakanya enye okanye ezimbini zazo kodwa zinikezela ukuhambelana nezixhobo ezenziwe kwabanye abathuthukisi.

I-Smartphones, umzekelo, sele iquka umboniso, inkxaso yomsindo, kunye neenzwa zezizathu zokuba zingasetyenziselwa ukudala izixhobo ze-VR eziphathekayo kunye neenkqubo zangempela ezithintekayo.

Izicelo eziqhelekileyo

Nangona iVR idla ngokubonakala nje njengendlela yokwakha amava okudlala emzimbeni okanye ukuhlala ngaphandle kwibala lemidlalo ye-movie ebonakalayo, kukho ngokwenene nezinye izicelo zehlabathi zangempela.

Uqeqesho kunye neMfundo

Into elandelayo efanelekileyo kwizandla-zokufunda i-hands-learning kwi-VR. Ukuba amava angakulinganiswa ngokufanelekileyo, umsebenzisi unokusebenzisa izicelo zehlabathi zangempela kwiimeko zehlabathi zangempela ... kodwa ngaphandle kweyiphi ingozi yomhlaba.

Cinga ngokuhamba ngeenqwelo. Enyanisweni, umsebenzisi ongenalwazi olunzulu akayi kunikwa igunya lokubhabhisa amakhulu abantu abahamba ngeenxa zonke kuma-600 MPH, amawaka eenyawo emoyeni.

Nangona kunjalo, ukuba unako ukulinganisa iinkcukacha zemizuzu eziyimfuneko kwi-feat, kwaye udibanise ukulawula kwi-VR system, umsebenzisi angakwazi ukuphazamisa indiza kangangexesha elifunekayo ngaphambi kokuba abe yingcali.

Kuyafana nokufunda indlela yokuhamba ngeparachute, ukwenza utyando olunzima, ukuqhuba isithuthi, ukunqoba ixhala , njl njl.

Xa kuziwa kwimfundo ngokukodwa, umfundi angakwazi ukukwenza eklasini ngenxa yemozulu embi okanye umgama omde, kodwa nge-VR emiselwe eklasini, nabani na onokuya eklasini kwinduduzo yekhaya labo.

Yintoni eyenza i-VR eyahlukileyo kunokuba nje umsebenzi wasekhaya kukuba umsebenzisi unokuva ngathi bafunda kwiklasi kunye nabanye abafundi kwaye baphulaphule baze babukele utitshala endaweni yokufunda nje imiyalezo evela kwincwadi yokufunda kunye nezinye iziphazamiso ekhaya.

Ukuthengisa

Ngokufana nendlela yokwenyaniso inokukuvumela ukuba uthathe ingozi yobomi ngaphandle kweempembelelo zayo, inokusetyenziswa "ukuthenga" izinto ngaphandle kokuchitha imali kubo. Abathengisi banokunika indlela abathengi babo ukuba bafumane imodeli ebonakalayo yento yangempela ngaphambi kokuba bathenge.

Enye inzuzo kule nto ingabonwa xa kukhishwa isithuthi esitsha. Umthengi unokukwazi ukuhlala ngaphambili okanye ngasemva kwesithuthi ukuze abone indlela 'evakalelwa ngayo' ngaphambi kokuba enze isigqibo sokuba angayijonga ngakumbi. Inkqubo ye-VR ingasetyenziselwa ukufanisa ukushayela imoto entsha ukuze abathengi banokwenza izigqibo ezikhawulezayo ekuthengeni kwabo.

Ingcamango efanayo iya kubonakala xa kuthengwa ifenitshala kwi-reality setting, apho umsebenzisi angayigubungela into ngqo kwindawo egumbini lokuhlala ukuze abone indlela eli libhedi elitsha liza kubonakala ngayo ukuba likhona ekamelweni lakho okwangoku.

Impahla yindawo enye apho i-VR ingakwandisa khona umthengi onokuthenga kwaye ulondoloze ixesha kunye nemali kumbono womnini. Ukuba abathengi bangakwazi ukuhamba ngokuguqulelwa kwekhaya xa befuna, bangenza ukuthenga okanye ukuqeshisa okulula kunokuba ulandele ixesha lokuhamba.

Zobunjineli kunye noyilo

Enye yezinto ezilukhuni kunokwenzeka xa ukwakhiwa kweemodeli ze-3D ukujonga oko kubonakala ngathi kwihlabathi lenene. Kuyafana neenzuzo zokuthengisa ze-VR kuchazwe ngasentla, abayili kunye neenjini ba no kujonga ngakumbi kwiimodeli zabo xa benokubona kuyo yonke into enokwenzeka.

Ukujonga phezu kweso sakhiwo esakhiwe kwi-design eyona nto isingqiqo esilandelayo ngaphambi kokuphunyezwa kwenkqubo. I-VR ifakela kwinkqubo yoyilo ngokubonelela ngeenjiniya ngendlela yokuhlola umzekelo kwimeko efana nobomi ngaphambi kokuchitha nayiphi na imali ekuveliseni into ehlabathini lenene.

Xa umyili wezakhiwo okanye iinjineli zakhela ibhuloho, i-skyscraper, ikhaya, isithuthi, njl., Into eyinyani ivumela ukuba bafake into, baphucule ukuze babone nayiphi na iphosakelo, bahlole yonke iminca nkcukacha ngokubonakala ngokupheleleyo kwe-360, mhlawumbi baze basebenzise i-physics real life kwiimodeli ukujonga indlela abaphendula ngayo umoya, amanzi, okanye ezinye izinto eziqhelekileyo zisebenzisana nezi zakhiwo.