Funda ukwahlukana phakathi kweeMveli zeMveli kunye neKhompyutha

Ngamanye amaxesha kunzima ukuchazela umahluko phakathi kweendlela zokuzonwabisa

Kulula ukucacisa umahluko phakathi kwezithombe zemveli kunye nekhompyutheni: Iifayile zenkcubeko zisebenzisa iindlela ezingabandakanyi izixhobo zedijithali, ngelixa iifomati zekhompyuthali zisebenzisa-uqikelele- iikhomputha . Enye indlela yokwahlula ezo zibini zizinto eziphathekayo; Iimpawu zendalo zisebenzisa izinto eziphathekayo kunye nemisebenzi, ngelixa iifomati zekhompyutheni zisebenzisa izinto ezibonakalayo kwisithuba sedijithali.

Iimpawu zeMveli zeMveli eziBanjelwe kwi-Animation yokuqala

Iifoto ze-2D zendalo kunye nefomati yokumisa ezantsi zihamba phantsi kodidi lwez animation zendabuko, nangona bobabini bangasebenzisa iindlela zedijithali zokufayiliza ekupheleni. Yintoni ebalulekileyo yindlela yokuvelisa i-animation ngokwayo. Iifoto zeCel ziquka ukudweba ngesandla, ukufaka ngesandla, kunye nokudweba ngesandla amawaka eefowuni kumaqhosha acacileyo aboniswe kwimimandla edwetshiwe kunye neefoto ngokulandelelana ngokukhawuleza, ngelixa ukutsalwa kwe-motion-motion kuquka ukusebenzisana nemifanekiso kunye nezinto ezifakwe kwikhamera enye ngexesha.

Le ndlela isetyenziselwa iqela labaculi, ukucoca abaculi, abadwebi, abaqondisi, abaculi beemvelaphi, kunye nabadlali bekhamera, kunye nabaculi bebaliba kunye nabafundi beembali ukuba benze iziqulatho zangaphambili. Kwiiprojekthi ezininzi, inani lexesha, abasebenzi kunye nezixhobo ezibandakanyekayo ziyaxakeka.

Ikhompyutheni yekhompyutheni iyahlawuleka kwaye ikhawuleza

Ukuba udlala kwi-skrini, usebenza neefomati zekhompyutha. Iifoto ze-3D zazingena ngeekhompyutha. Imifanekiso yekhompyutheni ingaba yi-2D okanye i-3D, kodwa i-animation ye-2D yekhompyutheni idla ngokubandakanya ukwenziwa komsebenzi wendawo yokusebenzela ye-animation ye-2D, ukuzisa ipeni kunye nephepha kwimimandla yedijithali ukuphinda uphinde usebenzise imifanekiso yemifanekiso kunye nezitayela. Iifomati zekhomputha ze-3D zithetha ukubandakanya i-hybrid yemisebenzi elandelayo emva kwemihla yenkcubeko eyenziwa ukuba isebenze kwindawo ebonakalayo ye-3D.

Iifomati zekhompyutheni zisusa isidingo sezixhobo ezininzi ezongezelelweyo ezifunekayo ukudala imifanekiso; yonke into oyifunayo ikhompyutha eneemfuno ezifanelekileyo zeenkqubo ukuqhuba i-software ye-2D okanye ye-3D yokhetho kunye nabantu abanezakhono abanokusebenzisa le software.

Ngokuxhomekeke kuhlobo lwefayile efunwayo, ngamanye amaxesha inqubo ingaba yikhompyutha yonke. Kwamanye amaxesha, njengamaphepha amaninzi e- 2D "imifanekiso", umsebenzi wokubamba ngesandla usabalulekile, ngaphambi kokuba uhlolwe kwikhompyutheni ukuba ibe nemibala kwaye ilandelelaniswe ngamanani.

Iifomati zekhompyutheni zincinci kakhulu kwaye zibiza kakhulu. Kuza nomda omkhulu wephutha ngenxa yokuba unako ukuphosa nayiphina impazamo kwiifayile zedijithali ukuya kwinani elithile lamanyathelo.

Kwiimeko ezininzi, kunzima ukuhlukanisa i-animation ngokungqinelanayo okanye enye, njengabantu abaninzi abenza izilwanyana bathatha indlela ehlambulukileyo apho ezinye iindawo zentetho ziveliswa ngokusebenzisa izitayela zendabuko ngaphambi kokuba zigqitywe okanye ziphuculwe ngokusebenzisa iindlela zedijithali.