Indlela yokunikezela ngeGlasi kwiMaya kunye neengqondo zikaRay

Funda indlela yokunikezela ngeGrazil echanekileyo ye-Glass kunye neMia_Material_X

Ngoko, kufuneka unike ingilazi kwisiMaya kwaye ungazi ukuba uqala kuphi. Ukuba ungumntu omtsha kuMaya kwaye unamava amaninzi usebenzisa i-plugin ye-mentental Ray translator , ukucinga kwakho kuqala kunokuba kukubamba izinto eziqhelekileyo ze-Blinn kwaye udibanise ukukhanya kuze kube yinto ecacileyo.

Oku kungasebenza njenge-standport yokungena xa uvimbela umfanekiso wakho, kodwa i-Maya software shaders ayifanelekanga ukunikezela ngokuchanekileyo ngokomzimba.

Ukwenza ingilazi, kufuneka usebenzise i-mentally Ray shader ebizwa nge- versatile ebizwa ngokuthi mia_material_x .

Fumana iMia_Material_X

Yenza iglasi usebenzisa i-Mental Ray plug-in yeMaya. ukuxhamla / Flickr

I-Mental Ray ye-Mia shader iyinethiwekhi yomhlaba eyenzelwe ukuba isisombululo esilungileyo ngokwenyama nayiphi na indawo engabonakaliyo onokuyicingayo ingabonakalisa i-chrome, ilitye, inkuni, iglasi, kunye neetereyiti.

I-nia_material_x node kufuneka ifake isiseko malunga nayo yonke into oyakhayo kwiMaya, ngaphandle kwesikhumba.

Ukufumana i-mia_material_x, nqakraza iwindi ye - Hypershade > I- Ray Ray > Izinto zokusebenza > mia_material_x .

Umgangatho ophezulu we-MIA shader yi-grey engathathi hlangothi ngokugqithiseleyo okucacileyo.

Ukwenza ngokwezifiso izinto zeMia

Misela indawo yokuvavanya ngesigxina esisisiseko sejometri kunye nesilayidi esilula ukukhanya ukusebenza ngokusebenzisa inkqubo yokubeka iiparitha kwi-Ray mental.

Izinto eziphathekayo zinezinto ezininzi ezikhethiweyo. Abanye babo baya kubabaluleka kuwe, kodwa uninzi lwawo onokuwutyeshela. Ukufika kwi-glass shader yinto elula-izinto ziqala ukukhohlisa xa ufuna ukugcwalisa iglasi nge-liquid.

Impumelelo yakho ekunikezeni iglasi ixhomekeke kwindlela obeka ngayo iipameter eziliqela: Ukutshatyalaliswa, ukuCima, ukuCatshulwa, ukuCacisa, kunye neFresnel Effect.

Ukusabalalisa iParamameter

Udala ingilazi engenambala, ecacileyo, ngoko umsebenzi kwiTebhu yeDiffuse ibonakala ngokucacileyo. Ukukhanya okusabalalisa kunika ifomu umbala wombala. Ngenxa yokuba iglasi kule mzekelo icacile, awudingi naluphi na umboniso ogqithisayo kwi-shader. Ngaphantsi kwithebhu yokusabalalisa, tshintsha ixabiso lentsimbi yesisindo ukuya kwi-zero.

Ukurhoxiswa

I- Tabraction ithebhu apho ujongana nexabiso le-glass transparency value.

Into yokuqala kufuneka ulungelelanise isalathisi sokupakisha iparameter, ehambelana nesicatshulwa esithile esichaphazelekayo sehlabathi sokwenyuka kwemilinganiselo ekhoyo kuyo yonke indawo ebonakalayo evulekileyo.

Ukuba uhambela kwi- Index ye-Refraction ithebhu, uluhlu oluncinci lwamanani alinganisiweyo kwizinto ezihlukeneyo ezikhuphayo. Amanzi anesicatshulwa sokurhoxisa i-1.3. Ingqayi yekhanda ine-index yehlabathi yangempela ye-refraction malunga ne-1.52. Beka isalathisi sokutsala kwi-1.52.

Into yokugqibela ofuna ukuyifaka kwi-traction tab ixabiso lokubala . Udala i-glass shader ebonakalayo ngokucacileyo, ngoko -ke yenza isisindo sokubala kwi-1.

Ukucamngca

Ithebhu yokucamngca imisela ukuba ubuninzi bendawo yeglasi buboniswe ekunikweni kokugqibela. Nokuba xa kucacile, iglasi kufuneka ibe nexabiso eliphezulu lokugcoba nokubonakalisa.

Shiya i- glossiness value kwi-1.0 kwaye utshintshe ukubonakalisa ukuxabisa kwindawo ethile phakathi kwe-0.8 kunye ne-1 . Ukuzithoba kokuncinci kulungile apha ngokuxhomekeka kwindlela ofuna ukuyifumana ngayo kwisithombe sakho sokugqibela, kodwa inani lokubonakalisa limele lingabi phantsi kwe-0.8.

Ukucacisa

Ukuba wenza uvavanyo lokubonelela kweli nqaku, uya kubona ukuba usondele ukuba ube negalazi ekhangelekileyo, kodwa kusekho izixhobo ezibalulekileyo ozifunayo.

Ukuba uthelekisa umphumo wakho wangoku kunye neglasi yehlabathi yangempela, uya kubona ukuba okwangoku uxakeke kakhulu ukuba ungabizwa ngokuqinisekileyo. Okwangoku i-mia_material ibonakalisa imo, into enhle, kodwa iqukuthekisa izibonakaliso ezimangalisayo ezixhomekeke kwizinto ezintle, ezibi.

Iimbali ezicacileyo zithathwa kwiintsuku zangaphambili zeCG xa ukubonakaliswa okucwecwezelayo kwakufuneka kwenziwe. Kusengumzekelo obalulekileyo kwi-CG yokuqhekeka, kodwa kulo mzekelo, kukunika umphumo ongaphantsi onokuthanda ukuwubona. Ufuna ukugcina indawo ebonakalisiweyo kodwa ulahlekelwe izinto eziphakamileyo ezichaphazelekayo ezibonakaliswa okwangoku kwi-renderers.

Fumana inkcazo yokulinganisela kwibhalansi phantsi kwethebhu ehambileyo kwaye uyibeke kwi-zero.

Impumelelo yeFresnel

Ngoku umgangatho weglasi ubonakalisa ngokufanayo xa ukwenyaniso ufanele ubone ukugqithisela okubuthakathaka apho iglasi lijongene nekhamera kunye neendlela ezigqithiseleyo ezinqongeni apho iglasi igubha khona. Oku kubizwa ngokuba ngumphumo weFresnel.

Ngenxa yokuba umphumo weFresnel uyinto eqhelekileyo, i-mia_material ine-attribut yeFresnel eyakhelwe kuyo. Konke okufuneka ukwenze ukuyijika.

Vula ithebhu ye-BRDF (mfutshane neSebenzi ye-Bidirectional Reflectance Distribution Function) kwizinto eziphathekayo zefestile, kwaye jonga ibhokisi ebhalwe phantsi Sebenzisa i-Refresal Reflection.

Umele ubone ukutshintsha kwempembelelo.

Isiphelo

I-mia_material_x ine-preset yeglasi ebizwa ngeglasi eqinileyo ephantse kwi-shader oyidalile. Enyanisweni, kusondele ngokwaneleyo ukuba mhlawumbi ilungile ngokwaneleyo kwiimfuno zakho ezininzi.

Kuhlala kulungile ukukwazi ukuba kukho into eyenziwe, nangona kunjalo. Ngokudala i-shader ngokwakho, ufunda ukuba zeziphi iimpawu ezenza igalelo kwimimandla eyahlukeneyo ye-shader, kwaye ngoko unako ukukwazi ukukhupha i-shader ukuthanda kwakho kwixesha elizayo okanye ukudala uguquko kulo miphumo eyahlukileyo.

Okokuthi, ukuba ufuna ukusebenzisa i-glass preset, vula uvule iwindow yefayili yenkcazo ye-mia_material_x, ubambe iqhosha eliphambili kwikhoneni elingasentla lasefestile uze kwiGlasi eqinileyo > Faka endaweni.