Iprojekthi yesimo se-3D ivelisa imiphumo ye-digital-dimensional effects
Ubonise iziphumo ze-3D imodeli kwiimboniso, imifanekiso, kunye nemidlalo yevidiyo ezaliswe ngezidalwa zehlabathi kunye nezakhi.
Imodeli ye-3D yinkqubo yokudala ukubonakaliswa kwe- 3D kwanoma yimuphi umgangatho okanye into ngokuxhaphaza iipolgoni, umgca, kunye nemigca kwi-3D indawo. Imodeli ye-3D inokufezwa ngesandla kunye nesofthiwe ekhethekileyo ye-3D eyenza ukuba umculi akhiqize aze ahlaziye iipoloniyali okanye ahlaziye izinto zehlabathi zangempela kwisethi yamaphuzu eenkcukacha angasetyenziselwa ukumela into enomxholo.
Indlela yokuModareyitha ye-3D isetyenziswe
Imodeli ye-3D isetyenziswe kwiinkalo ezahlukeneyo, kubandakanya ubunjineli, ubugcisa, ukuzonwabisa, ifilimu, iziphumo ezizodwa, ukuphuhliswa kwemidlalo kunye nokuthengiswa kwezorhwebo.
Umzekelo oqhelekileyo we- teknoloji ye- 3D ukusetyenziswa kwawo kwimifanekiso emikhulu yokunyakaza. Cinga nje ngeendawo ezibonakalayo kwifilimu ethi "Avatar," ifilimu ka-2009 evela kumqondisi uJacob Cameron. Ifilimu incede ukuguqula imboni ye-3D xa isetyenziswe ezininzi iimpawu ze-3D modeling ukudala iplanethi ye-movie ePandora.
Curve Curriculum
I-3D modeling iyamnandi kodwa inzima. Ngokungafani namaninzi amanqaku, imodeli ye-3D idinga i-curve enkulu yokufunda kunye nesofthiwe esobugcisa. Abaqalayo kwi-3D banokucinywa ngelixesha elifunekayo ukuze baqaphele imodeli ye-3D, kodwa, ngomonde, bangakwazi ukukhupha imifanekiso, ukuguqulelwa kwesakhiwo kunye nemifanekiso yemidlalo yexesha. Kungenzeka ukuba isofthiwe oyisebenzisayo ukuyisebenzisa ihamba nobutyebi be-online tutorials okanye iiklasi zokufundisa. Zisebenzise ezi zixhobo ukuza ukukhawulezisa ngesofthiwe kunye ne-3D modeling.
Software Modeling Software
Iprogram yesimo se-3D ikuvumela ukuba uyilile imodeli yase-3D eyimifanekiso yabalinganiswa okanye izinto. Iiprogram ezipheleleyo zibonelela izixhobo ozifunayo kwinyama ngaphandle kweenkcukacha zakho. Kukho iinkqubo ezininzi zeprogram zeprogram ze-3D kwimarike. Phakathi kwezinga eliphezulu kakhulu kubhalwe apha:
- I-AutoCAD yenza i-3D ixesha elide ngaphambi kokuba lidume. Le projekthi yezobugcisa ityhutyhile iye yajikeleza ukususela ngo-1982 kwaye ithathwa njengomgangatho wegolide ngabaqulunqi abaninzi. Itholakala kwiinkqubo zokusebenza zeWindows ne-Mac.
- I-ZBrush esuka kwi-Pixologic ifaka ubugcisa bokudonga obumbini kwisofthiwe ye-software-level. Inkqubo ithatha iiyure ezininzi ukuqonda, ngoko ayikhuthazwa ngabaqalayo kwi-design ye-3D. Abaphuhlisi abafanayo bakhiqiza i- Sculptris , efana nesicelo esilula, esilula, esingenasimo se-3D esenza ukuba abaqulunqi be-3D baqale ukuzama.
- I-3DS Max ukusuka kwi-Autodesk ithandwa ngabaphuhlisi bemidlalo yevidiyo kunye neziphumo ezibonakalayo zabaculi. Nangona isofthiwe iyakwazi ukujongana nezilwanyana kunye nobunjineli, ezo zixhobo zifuna ukuqeqeshwa okubanzi ukuqonda. I-3DS Max isebenza ngeWindows.
- I-SketchUp yiprogram ye-3D yabayili bemvelo abanamava athile kwi-3D modeling. I-SketchUp igxile kwizakhiwo zobungcali kwaye isetyenziselwa ukujonga i-architecture, ukucwangciswa kwangaphakathi, ukucwangciswa kwidolophu, ubunjineli kunye nokwakhiwa. Itholakala kwiinkqubo zokusebenza ze-Windows kunye ne-MacOS.
- I-Blender iyisofthiwe yefayile ye-3D evulelekileyo evulelekileyo evulelekileyo efanelekileyo yokudala iifilimu ezinobomi, iimbonakalo ezibonakalayo, ubugcisa, iinkonzo ezisebenzisayo kunye nemidlalo yevidiyo. Isebenza kwiinkqubo zokusebenza zeWindows, Mac, kunye ne-Linux.