Ukuzonwabisa kwiimidlalo zeVidiyo kunye nokupasa iiSms

Ukudala imifanekiso yeemidlalo zevidiyo kuyahluke kakhulu ekudaleni imifanekiso yeebhayisikobho. Umehluko omkhulu kukuba i-movie ithetha ukuba kukhangelwe nje , ngelixa injongo yomdlalo wevidiyo idibana . Ngenxa yeso sizathu, ukuzonwabisa kwimidlalo yevidiyo kunokuba nzima kunokuba uphucule imidlalo yevidiyo; Nangona kunjalo, esi sizathu sisisiseko esibanzi sohlukwano phakathi kweentlobo ezimbini.

Imimandla

Ukuqala, iindawo ze-3D zeefihlayina akumele zicwangciseke njengeendawo ze-3D zemidlalo yevidiyo. Kwiibhayisikobho, abenzi beentengiso bafanele bakhathazeke malunga noko kuza kukhishwa kwesikrini kwintsimi yombono; oku kungadinga ukulinganisa "igumbi" elipheleleyo, okanye kwicala layo eliya kwikhompyutheni. Kwakhona, kuba le mifanekiso yevidiyo engekho-interactive, akufanele ixhalabe ngokwenza izinto ezininzi ezihlukeneyo zendalo. Kwiimidlalo zevidiyo ze-3D, nangona kunjalo, imihlaba kufuneka isebenze kwizinga elipheleleyo le-360-degree; Unqabile kakhulu udlala umdlalo apho umbono wakho jikelele okanye umboniso womntu wokuqala ungabandakanyi uluhlu olupheleleyo lokunyakaza. Unokucinga ukuba ucinga ukuba uhlamvu lwakho lujongene nantoni na? Kuya kutshabalalisa ngokupheleleyo umva wokuzibhaptiza kumdlalo.

Kwiimeko ezininzi, iindawo zokusingqongileyo nazo kufuneka zidibene (ukuya kwinqanaba elithile). Ukuba uhamba ukusuka kwigumbi ukuya kwelinye indawo kwindawo yokudlala yemidlalo apho ungabona khona kwelinye igumbi ukuya kwelinye elilandelayo, lelo gumbi lingcono. Nangona oku kunjalo ngeendlela ezithile kwiibhayisikobho kunye (ukuba umnyango ovulekile uyinxalenye yendalo, kufuneka kubekho into ebonakalayo ngaphesheya komnyango), kukho iindlela zokuzijikeleza kwiindawo ze-movie; umfanekiso wesimo unokufakwa kwindawo yendalo ukudala ukukholelwa ukuba kukho into engaphezu komnyango. Le nto ayiyi kusebenza kumdlalo wevidiyo, nangona kunjalo, ngenxa yenkululeko yokuvuma isavunyelwe; umfanekiso wesicatyambo awungeke ukholwe kuwo onke amajelo, ngoko kuyacaca ukuba uqhubeke nokudala indawo edibaniseneyo kunye neyona nto imfuneko.

Imida ekhoyo kwiComputer Console

Imidlalo nayo inomda wokuba amafilimu awanakunqwenela ukujamelana nawo: amandla okwenza injini kwikhonsoli yemidlalo. Awukwazi ukuqonda oku, kodwa njengoko uhamba ngomdlalo, injini yokunikezela ihlala idala imveliso esekelwe kwinqanaba lekhamera ikulandelayo, idatha yenkalo, kunye nemeko yenkalo ifakwe kumdlalo. Kuphantse kufana nokwenza i-digital output kwividiyo xa udala i-animation, kodwa ngohlobo olubaluleke kakhulu: ukuveliswa kwejithali kufuneka kuqhubeke kunye negalelo lakho kwaye ukwazi ukunikela ngokukhawuleza njengoko uguqula imivo efakwe ngongeniso lomlawuli. Yingakho imidlalo emininzi ineenkalo ezahlukeneyo zeenkcukacha.

Ukusebenzisa imidlalo yokugqibela ye-Fantasy (VII kunye no-PSX kunye ne-PS2) njengomzekelo: kukho imimiselo emithathu yenkcazo yemifanekiso kwiMidlalo yokuGcina iMicrosoft Fantasy, ukusuka kwi-lowest-detailed, e-pixelated "super-deformed" imodeli ebuncinci, i-over-toonified) esetyenzisiweyo kwiimephu zehlabathi, kwiimodeli zomhlaba eziqhelekileyo, eziqhelekileyo, kodwa ezisezingeni eliphezulu ezisetyenziswe kwimifanekiso yokulwa, ekugqibeleni imodeli ecacileyo, evulekileyo esetyenzisiweyo kwiimifanekiso ze-movie ezingabandakanyiyo . Iimodeli ezibonakalayo zilula kakhulu ngenxa yokuba injini yokunikezela yombonisi yokudlala ayinalo uhlobo lombane elithathayo ukunika iinkcukacha ezipheleleyo kubalinganiswa kunye neemeko kwisakhelo-ngesakhelo, kunye neyesibini ekwahlukileyo ezingaguqukiyo nezinguqulelo. Lo mmiselo awubonakali kwiibhayisikobho; ngelixa amaxesha athile amafilimu e-movie anemifanekiso aza kucelwa ukuba "angene phantsi" okuncinci ukuphepha ukungena kwiiyure ezingama-200 zexesha lokunika imizuzu emihlanu yee-animation, kwii-animators eziqhelekileyo zisebenza ngexesha elivulekileyo kwaye ziyakwazi ukubonelela enye inceba ngexesha lokuvelisa umphumo wokugqibela.

Ukusetyenziswa koMgangatho oSondlo kunye noBume

Ingxaki yokunikezelwa kwexesha langempela yimiba emininzi yemidlalo phambi kweengqungquthela ezilandelayo zengqungquthela ingavumi ukufaka isandi ngaphandle kweemculo zangemva kokuphinda ifomathi ye-MIDI okanye ye-WAV; Ukongeza amazwi kwiibinzana ngaphandle kwesandi "isilwanyana" izandi ziza kutshatyalaliswa kabini okanye ziphindwe kabini kwi-injini ye-output, kwaye zinciphise umdlalo ngakumbi. Kwakhona, le mingcipheko ayibonakali kwiibhayisikobho, apho intetho kunye nemiphumo eyahlukileyo yemisindo iyimfuneko kwisiphumo sonke; kodwa ngenxa yokuba ama-movie ayinakwenziwa isakhelo-ngesakhelo njengoko ubukeleyo, akukho mfuneko yokunquma iingcamango kwi-audio.

I-Programming for Interactivity vs. Passive Viewing

Ukwahlula okulandelayo ukugcina engqondweni yimalini yeprogram ehambayo kwimifanekiso yefayile yevidiyo, ukusebenzisana kunye nokunikezela. Ngenxa yokuba i-movie ihloselwe ukuba ibonwe kodwa ingahambelani nayo, inkqubo ehambelana nayo ikwajoliswa kuphela ekuveliseni iziphumo ezibonakalayo ngaphandle kwempembelelo evela kumsebenzisi; iimodeli azidingeki ukuba zikwazi ukuphendula ngokufanelekileyo, kuba aziphenduli nantoni na. Kwiimidlalo zevidiyo, zonke izenzo zilawulwa ngumsebenzisi; Ukulandelelana kwesinyathelo kufuneka kulungiselelwe njengempendulo kumanqwanqwa ngamabini okanye ukudibanisa kwamaqhosha; ngoko ke izinto okanye izidalwa kwimeko yendalo kufuneka zicwangciswe ukuba "zithintele" kwizenzo zemizekelo elawulwa ngumsebenzisi, ukuba zenzele ukulandelwa kwazo kwenkqubo ehambayo ngexesha elifanelekileyo.

Umzekelo: xa udlala umdlalo okhuselekileyo wokulwa, umzekelo wesitha kufuneka ulungiswe ukuba wenze "ukuhlaselwa" kwendlela yokuhamba ngesantya xa kukho uhlobo oluthile lwesimo somlingiswa wakho, ngaphezu kokucwangciswa ukuba ulandele indawo yomntu wakho. Imodeli yomlingiswa wakho isetyenziswe ukuhamba ngeendlela ezithile kwaye unciphise inani leempawu ukuba umzekelo wesitha udibana nayo ngeendlela ezithile, obangela "umonakalo"; nangona kunjalo, ngaphandle kokulimala kwaye mhlawumbi ufe, umlinganisi wakho awuphenduli de uze ucinezele iqhosha elifanelekileyo lokuhlaselwa, ukukhusela okanye ukubuyela. Ukuba kufuneka uhlasele, le nto ibangela ukulandelelana kwesinye senkqubela, kwaye xa esinye isixhobo sakho sokulwa sidibanisa nemodeli yomdlali weentshaba, oko kuphendula ngokumonakalisa nokunciphisa amanani awo obalulekileyo, nokuba mhlawumbi ihlasele ngaphambi kokuqalisa kwakhona ukuhlaselwa kwayo ukuziphatha.

I-AI kunye neMotion Script

Iinjongo ezahlukeneyo "zeengqondo" (AI) ziye zaphuhliswa kwiindawo ezininzi zokudlala ukuze kuncedwe ukulawula ukuziphatha komdlalo, kwaye wenze "intle"; ngendlela yabo, imifanekiso yemidlalo yevidiyo imaphi "iphila" kunemifanekiso yamabhayisikobho, kuba isabela kwiimfashini ezithile kwaye ikwazi "ukufunda" nokugcina ukuziphatha kwangaphambili kwimemori yomdlalo; Iimodeli ze-movie, ngokuchaseneyo, azikho mfuneko yokwenza oko, kuba zenza kuphela iskripthi ngokuchanekileyo, ezilawulwa yi-animators njengamaphepha amaninzi.