Awunako Ukwesaba Ukuphumelela

Iimidlalo ezingaphumeleli eziye zahlonywa

Eminye imidlalo iphela ibe enkulu njengoko ibukeka ngayo, enye idibeneyo, kunye nabanye bayakhanselwa. Nangona kunjalo, kukho abo baxhamla ngexesha elizeleyo ngesithembiso sento entsha, besifungo sokunikezela ngamava angenakulinganiswa. Ngokudabukisayo, abaninzi banokuphelelwa ngempumelelo kwindlela ethile yokuphila ngokulindelekileyo, kodwa iingcamango zabo zihlala zichaphazela ezinye imidlalo. Khangela ezinye zazo ngezantsi.

Ibhetali ye-Steel (i-Xbox, i-Capcom, 2002)

Iimimulator zamatshini zazisezantsi zazo-'90s nakwiminyaka eyi-2000. I-Capcom yazisa i-Battalion ye-Steel, umdlalo owathembisayo ukuba yi - simulator ye-mech. Kwakungenakulingelwa ukuba idlalwe kunye naluphi na umgca wezemidlalo, kodwa umlawuli wesiko onamaqhosha angama-40, i-2, kunye ne-3 pedals. Ngelishwa, umdlalo ngokwawo wawungeke uxolele abantu abaqhelekileyo, kunye nexabiso elincinci lokuphindaphinda, alikwazi ukulinganisa i-$ 200 pricetag. Omnye umdlalo owenza umlawuli ube ngumgca, i-Steel Battalion: Umgca woNxibelelwano, umzamo-kuphela owenziwe kwi-intanethi osuke ususwe.

I-Blinx: I-Time Sweeper (i-Xbox, iMicrosoft Game Studios, 2002)

Ukuzaliswa nje ngokuba "umdlalo we-4D wokuqala wehlabathi," iBlinx: umdlalo we-Time Sweeper ujolise ekusebenziseni ixesha. I-Blinx, ikati ye-anthropomorphic, yayinamandla okubuyisela kwakhona, ukukhawuleza, irekhodi, ukumisa isikhashana, kunye nexesha elifutshane kunye ne-TS-1000 yokucoca i-vacuum cleaner. Ulawulo lwaluyinkimbinkimbi kwaye lukhululekile, kwaye umdlalo wagqiba unzima kakhulu kubaphulaphuli bawo. Ukucinga ukuba bebethekile ezandleni zabo, iMicrosoft yayisondele ekukhetheni iBlinx ukuba ibe yi-Xbox's mascot, kodwa ngenxa yokuthengiswa kweengcamango, le ngcamango yafunyanwa kwaye iBlinx yaxhaswa kwimbali yokudlala kunye nezinto ezithandwa yi-Bubsy ne-Aero kwi-Acro-bat.

Ubuntu (Xbox 360, iMicrosoft Game Studios, 2008)

Imbali yoluntu yophuhliso lwamabala ayizange ibe nantoni, inqwenelekayo njengoko yayinjalo, kunye nenhlanganisela yayo ebethayo yeengoma zeNorse nezenzululwazi. Yintoni eyenza ukuba kukhanye emehlweni abo badlali abayayixabisa ngayo ukusetyenziswa kwayo kwimbali ye-cinematic ukuxelela ibali layo, okwenza enye yemidlalo yokuqala ukuba ithathe umdlalo wezemidlalo kunye nobunzima obugcinwe kwiimidlalo nakwiimiboniso zethelevishini ngongoma. Ngelishwa, emva kokuphononongwa kwe-lackluster kunye nokuvalwa kweSilicon Knights ngo-2014, akunakwenzeka ukuba i-trilogy iya kuqhubeka.

U-Unfinite Undiscovery (i-Xbox 360, i-Square Enix, 2008)

I-yibrari ye-Xbox isoloko ilahlekile xa kuthethwa kwi-RPG yaseJapan yangokwesiko, ngoko ukuvakaliswa kwe-Infinite Undiscovery kwabonisa ityantya yabathandekayo. Umdlalo uzame ukuvuselela kunye nokusetyenziswa kwexesha langempela lokulwa, kunye nenkqubo yokufumanisa eyathetha nayiphi na ixesha okanye naphina kubadlali begeyimu bangafumanisa ulwazi oluya kubachaphazela ezinye iintlanganiso emva koko. Nangona kunjalo, umdlalo wawunzima ngenxa yokungahambelani kunye nokuphela komkhiqizo owawunamalungu angaphantsi kwe RPG kunye nokulwa okuphazamisayo okungazange ukwazi ukuba ufuna ukuya kuphi.

Ukho kwii-Movie (i-Xbox 360, i-Codemasters, 2008)

Ngaphambi kweKinect, kwakukho i-Xbox Live Vision Ikhamera, kwaye enye yemidlalo yokuqala yokuyisebenzisa kuphela i-gameplay wayenguye i-Movies. Umdlalo waba nemibala emininzi ebandakanya abadlali ababukele i-trailer kunye nokulinganisa isenzo esicacisiwe kwikhamera. Umdlalo wawuncinane ngaphambi kwexesha lakhe, nangona i-Xbox Live Vision Ikhamera yayingenalo ukuthembeka kunye neempawu zokuguqulela kulolu hlobo lomdlalo. Nangona kunjalo, Ukho kwiiMifanekiso eziza kuqhubeka ukukhuthaza imidlala yemidlalo eya kukhishwa kunye nokufika kweKinect enamandla kakhulu.