1889 - I-Pre-History
- UFusajiro Yamauchi ufumana iNintendo Koppai - inkampani yokudlala yaseJapan. Kamva bayalahla "Koppai" kwigama kwaye baziwa nje ngokuba yiNintendo .
1917
- Abazalwana u- Edwin Pridham noPeter L. Jensen bakha iqela leMagnavox , elibizwa ngokuba yi-louilpeer.
1936
- I-Jukebox Umkhiqizi we-Seeburg Corporation ikhupha i- Seeburg Ray-O-Lite , umdlalo womatshini apho umdlali ekhupha ibhokhwe ehambayo, ebamba isihloko somdlalo wokuqala we-Arcade.
1947 - Ixesha lokuFumaneka
- UThomas T. Goldsmith Jr. kunye no-Estle Ray Mann bavelise umdlalo wokuqala wekhompyutha. Ukusebenzisa ityhubhu ye- cathode ray ibonisa ukufanisa ukuqhuma komkhosi kwindawo ekujoliswe kuyo kwisikrini.
1952
- Ngenxa yengcaphephe yakhe ekusebenzisaneni kwekhompyutha, u-Alexander Sandy Douglas uqala umdlalo wekhompyutyana yokuqala, kunye nekhefu ekusebenzeni kwengqondo kunye nomdlalo wakhe OXO (aka Noughts ne Crosses) . Ukusebenzisa ikhompyutha ye-EDSAC-tube-vacuum-tube, ikhowudi ebhaliweyo kumakhadi e-punch kunye ne-tube cathode ray ukubonisa imifanekiso, umdlalo uvumela abadlali ukuba bancintisane nekhompyutheni kumdlalo weTic-Tac-Toe .
1954
- Iinkonzo zeNkonzo kunye neMidlalo (SEGA) zisekwa kwaye ziqala ukungenisa imishini yepineball eJapan.
1958
- Njengomboniso wosuku lomvakatsha kwiLebhu yeSizwe yaseRussia, iNhloko yeCandelo le-Instrumentation, uWilly Higinbotham, yenza i-Tennis yeBili, umdlalo womdlali omibini ophethe ichaphaza (ibhola) ekhankanywe ngaphaya komgca (umnatha) . Umdlali ngamnye usebenzisa i-knob neqhosha ukuze akhonze ibhola aze alungise indlela efanelekileyo yokuyixabela. Ulawulo luthumela imiyalezo kwikhompyutheni elungisa iqondo lomgangatho wesiganeli kwi-oscilloscope. Isibonakaliso sichaza ikhompyutha ukuba yintoni i-angle yokuhambisa ibhola.
I-Tennis yeBibini idla ngokuba ngumdlalo wokuqala wevidiyo, ngokuyininzi kuba yowokuqala eyenziwe ukubonwa koluntu.
- I-Midway Manufacturing Company ivula iingcango zayo ukudala iimveliso zokuzonwabisa.
1961-1962
- Ochwepheshe bekhompyutha be-MIT, uStephen "Slug" uRussell, uMartin "Shag" uGraetz, uWayin Witanen kunye nabanye abancedisayo bakhula i-Spacewar! njenge-demo ye-PDP-1 entsha (iProsoft Data Processor-1) ikhomputha. Umdlalo omnye umdlalo uqulethwe ngamashishini amabini awaziwa ngokuba yi "wedge" kunye ne "ipensela" ejikelezayo ngokujikeleza ukutshitshiswa komlilo. Umdlalo uphinde ubonise imvelaphi yeenkwenkwezi kunye ne-hyperdrive ephosa umkhumbi wakho kwiindawo ezahlukeneyo kwesikrini. Ukubethelwa kwilebhu yekhompyutheni, umdlalo uza kufakwa kwiimodeli ezizayo zekhompyuter ye PDP njengedemo. Umprofeti uStephen ufumana igama lomnxeba elithi "slug" ukusuka kumsebenzi wakhe ophantsi, kwaye kuthatha iminyaka emibini ukuphuhlisa umdlalo.
1966-1967
- Umcwangcisi woKhuseleko uSalers Associates umqeshwa uRalph Baer ucela umdlalo wevidiyo ukuba uboniswe kwisikrini sethelevishini. Umdlalo ngokwawo uqukethe amachashaza amabini aphandana. Ngenjongo yokuphuhlisa iteknoloji njengesixhobo sokuqeqesha umkhosi, urhulumente uyaqhubeka nokuxhasa iprojekthi ngeleta eyimfihlo yecandelo leBrown Box Project . I-Baer kunye neqela lakhe lidala umdlalo we-tennis kwiBhokisi leBrown.
U-Ralph Baer uyaqhubeka nokuvelisa izinto ezintsha kwiimakethe zekhoni yekhoni yevidiyo yekhaya kunye nokusekwa kwememori yememori yeSimon.
1969
- U-Rick Blomme uvakalisa umdlalo we-intanethi xa ehlela inguqu yomdlali we-Spacewar! i-PLATO, inkqubo yokuqala yokwabelana ngekhomputha yenkqubo yekhompyutheni eya kuba ngumkhulu womnatha wekhompyutha kunye ne-intanethi. Ngaphezulu kwenkqubo ye-PLATO abadlali ababini banokukhuphisana kwi-Spacewar! kwiikhomputha ezihlukeneyo.
- Bally Technologies, Inc. inkampani eyenza imidlalo yokugembula njengawo matshini olotya, ukuthenga iMidway Manufacturing. Ekugqibeleni inkampani izakuguqula igama labo kwiBally-Midway.