I-Maya Isifundo 1.1: Ukuzisa isiNgisi somsebenzisi

01 ngo 04

I-Maya's User Interface (UI)

Isikhokelo somsebenzisi esingasetyenziswayo seMaya.

Siyakwamkela emva! Ngeli nqanaba, siza kuthatha isigqibo kwi-Autodesk Maya njenge-software yakho ye-3D oyikhethile kwaye uyifake ngempumelelo kwikhompyuter yakho. Ukuba ungasenaso isofthiwe, yenza ukuba ungene kwaye ulande ilingo leentsuku ezingama-30 ngokuthe ngqo kwi-Autodesk (ixesha lokugqibela esiya kuthetha ngawo). Zonke zihleliwe? Kulungile.

Qhubeka kwaye uqalise inguqulo yakho yamaMaya. Xa uthuli luhlala, kufuneka ukhangele kwisikrini esibonakala ngaphezulu okanye ngaphantsi kwento obonayo ngasentla.

Njengoko uyakubona, siye sabhala amanqaku ambalwa eembonakaliso kukunceda uqhelane:

  1. Ibhokisi leBhokisi: Olu hlobo lweempawu luvumela ukuba utshintshe phakathi kwezinto ezahlukeneyo zokusetyenziswa kwezinto. Ukuhamba, ukulinganisa nokujikeleza kubaluleke kakhulu ngoku, kodwa baye batshabalalisa ukuba siza kuzisa ngokukhawuleza.
  2. Imenyu kunye namashalofu: Ngaphezulu kwesikrini, uya kufumana onke amamenyu aseMaya (aninzi). Kukho izinto ezininzi zokugubungela apha, ngoko ke amamenyu aya kufumana unyango olujulile kamva.
  3. Ibhokisi lesiteshi / Umhleli weMpawu / Izicwangciso zeZilathi: Esi sikhundla siphethwe ngokuyinhloko kwibhokisi yesiteshi apho iimpawu zejometri zingatshintshwa. Ungakhonkxa ezinye iifayile zengeniso apha, ngokuqhelekileyo umhleli weempawu kunye nezixhobo zethuluzi.
  4. Iphaneli ye-Viewport: Iwindow ephezulu iyaziwa njenge-viewport okanye ipaneli. I-viewport ibonisa zonke iimpahla zendawo yakho, kwaye ziya kuba apho uninzi lwazo lwentsebenzo lwenzeka khona.
  5. Umhleli weeNgcaciso: Umhleli womqolo uvumela ukuba ulawule izicwangciso ezixakekayo ngokunikezela iiseti zezinto ukubeka imibala. Izithuba zivumela ukuba ukhethe kwaye ufihle iisethi zeemodeli.

02 we 04

Ukujonga i-Viewport

Imenyu yeeKhamera zeeKhamera ikunika ukufikelela kwimimiselo ayifumanekanga kwi-hotkey ye-alt, kuquka i-pitch, yaw, kunye ne-roll.

Ngoku ukuba ucinga ngento okhangele kuyo, mhlawumbi ufuna ukufunda indlela yokuhamba. Ukuhamba ngeMaya kuba "i-alt-centric," oku kuthetha ukuba phantse yonke intshukumo yokubheka ijolise kwikota ye-alt. Kwakhona kubalulekile ukuba imouse yakho inomgca we mouse okanye iqhosha lokuskrola.

Cofa iqhosha kwi-viewport eyintloko ukuze uqiniseke ukuba isebenzayo, kwaye siya kuhamba ngeendlela ezintathu eziqhelekileyo zokuhamba ngeendlela:

Ungakwazi kwakhona ukufikelela kwisethi esongezelelweyo yezixhobo zekhamera ngendlela elandelayo:

Dlala ngezinye zezixhobo zekhamera kwaye uzive ukuba zenzani. Uninzi lwexesha uya kusebenzisa ukuhamba kwe-al-navigation, kodwa ngezinye iinkqubela ukuhamba kwakho kwekhamera kuya kuhamba kakuhle-ngakumbi xa uqokelela imifanekiso.

Cima nayiphi na ithuluzi nganoma naliphi ixesha ngokucindezela q .

03 we 04

Ukutshintsha phakathi kwamaPhaneli

Uqwalaselo lwendlela yokujonga i-panel ye-Maya. Ungatshintsha ukucwangciswa kwepaneli usebenzisa ibar yomthamo echazwe ebomvu.

Ngokungagqibekanga, i-Maya viewport ibonisa umbono wembono wendawo. Iphaneli yembono isebenzisa ikhamera ehambelana nombono womntu, kwaye ikuvumela ukuba uhambe ngokuzenzekelayo kwindawo yakho ye-3D uze ujonge imizekelo yakho kwinqanaba.

Nangona kunjalo, ikhamera yembono yinye yeepaneli ezininzi ezifumaneka kubasebenzisi beMaya. Ngomgca wakho we mouse ubeke kwindawo yokujonga, cinezela kwaye ukhulule ibha yendawo .

04 we 04

Ukutshintsha ikhamera yePhaneli

Imenyu yamapaneli kaMaya ingasetyenziselwa ukwenza ngokwezifiso izicwangciso zekhamera zeefayile.

Unokwenza ukuba wenze ikhamera isetyenziswa ntoni nakweyiphi enye yeekhamera ezine zokubeka. Ukusebenzisa imenyu yamaphaneli njengento eboniswe ngasentla, ndiyakushintsha ikhamera yam yangoku kuyo nayiphi na imbonakalo yeenkcukacha, ukudala ikhamera entsha yekhamera, okanye ukuvelisa ezinye iifestile ezifana ne- hypergraph kunye ne- outline (esiza kuchaza kamva).

Ukuba ucinga ukuba uye wazi kakuhle ubugcisa bokuhamba-mboniso

Ndidibane kwinqanaba elilandelayo apho siza kuxubusha ukuphathwa kwefayile kunye nesakhiwo seprojekthi . Ndiyazi ukuba unomdla wokuqala ukwenza i-3D, kodwa gcina isifundo esinye! Ukukwazi ukulungelelanisa kakuhle iprojekthi yakho kuya kuthintela ezininzi iintloko ngexesha elizayo.