I-PlayStation VR: Ukujonga kwi-headset ye-Sony Virtual Realality Headset

I-PlayStation VR (PSVR) yinto eyiyo ye- headset ye-headset efuna ukuba i-PS4 isebenze. Ukongeza kwi-headset, indawo ye-Sony VR yendalo isebenzisa i-PlayStation Move kwisikimu solawulo kwaye isebenza ngokulandelela ikhanda kunye neKlayera ye-PlayStation. Nangona iMove kunye neKhamera zombini zaziswe ixesha elide ngaphambi kwe-PlayStation VR, zaveliswa ngenyani ebonakalayo engqondweni.

I-PlayStation VR isebenza njani?

I-PlayStation VR isebenzelana kakhulu kunye neenkqubo ze-VR ezisekelwe kwi-PC njengeHTC Vive ne-Oculus Rift, kodwa isebenzisa i-console ye-PS4 endaweni yekhomputha ebiza . Ekubeni i-PS4 inamandla kunamacandelo e-VR-akwaziyo, i-PSVR iquka neyunithi yenkqubo yokusingatha ukuqhutshwa komsindo we-3D kunye neminye imisebenzi emva kwemifanekiso. Le yunithi ihleli phakathi kwe-Headset ye-PlayStation VR kunye nomabonwakude, evumela abadlali ukuba bashiye i-PlayStation VR baxakeke ngexesha bedlala imidlalo ye-non-VR.

Enye yezona zinto zibaluleke kakhulu malunga neyona nto iyinto yokulandelela intloko, evumela imidlalo ukuba iphendule xa umdlali ehambisa intloko. I-PlayStation VR ifezekisa ngoku ngokukhangela ikhamera ye-PlayStation, enokukwazi ukulandelela ii-LED ezakhelwe phezulu kwintloko yekhanda.

Abalawuli be-PlayStation Move nabo balandelwa ikhamera efanayo, ebenza bafaneleke ngokufanelekileyo ngenjongo yokulawula imidlalo yeVR. Nangona kunjalo, unakho ukhetho lokusebenzisa umlawuli we-PS4 rhoqo xa umdlalo uxhasa loo nto.

Ngaba Ngaba ufuna iChammerStation ikhamera yokusebenzisa i-PSVR?

Ewe, hayi, awuyiyo imfuneko yezobugcisa kwiClassStation Camera ukusebenzisa i-PSVR. Kodwa (kwaye lukhulu kodwa) i- PlayStation VR ayisebenzisi njengento yangempela ye-headsets ngaphandle kwe-PlayStation ikhamera yecala. Akukho ndlela yokulandelela intloko ukusebenza ngaphandle kweKhamera ye-PlayStation, ngoko ukujonga kwakho kuya kugqitywa, kungekho ndlela yokuyihambisa.

Ukuba uthengeza i-PlayStation VR, kwaye awunayo ikhamera yecala, uza kukwazi ukusebenzisa imodeli yendawo yendalo. Le ndlela ibeka isikrini esikhulu phambi kwakho kwindawo ebonakalayo, ukufanisa i-screen enkulu yesikrini, kodwa ngokungafaniyo nokubukela ibhayisikobho kwikhusi eliqhelekileyo.

Izixhobo ze-PlayStation VR

Ukuhlaziywa kwangoku kwe-PSVR kubandakanya icandelo lokucwangcisa elikwazi ukudlula kwividiyo ye-HDR kwi-4k ithelevishini. Sony

I-PlayStation VR CUH-ZVR2

Umenzi: Sony
Isigqibo: 1920x1080 (960x1080 ngeliso)
Ireyithi yokuvuselela : 90-120 iHz
Insimu yokumisela yombono: i- degrees ezili-100
Isisindo: 600 amagremu
Ikhonsoli: PS4
Ikhamela: Akukho
Isimo sokukhupha : Sikhululwe ngoNovemba 2017.

I-CUH-ZVR2 yinguqu ye sibini yomgca weMveliso ye-PlayStation VR, kwaye yenza kuphela utshintsho oluthile kwi-hardware yasekuqaleni. Uninzi lwenguqu lugcoba, kwaye akukho zinguqu kwizinto ezibalulekileyo ezifana nommandla wombono, isisombululo okanye izinga lokuvuselela.

Utshintsho olucacileyo kukuba i-CUH-ZVR2 isebenzisa ikhebula eliphinda lihlaziye elincinane kwaye lidibanisa kwi-headset eyahlukileyo. Oku kubangela umxube omncinci wentamo kunye nentloko yokukhwela xa udlala ixesha elide.

Ngokubhekiselele kwimimandla kunye nokusebenza, utshintsho olukhulu luyunithi yenkqubo. Iyunithi entsha inokukwazi ukusingatha idatha yombala ye-HDR, eyayizange ikwazi ukuyisebenzisa . Le nto ayinayo impembelelo kwi-VR, kodwa ithetha ukuba abanikazi beethelevishini ze- 4K abayi kuba nako ukukhupha i-PSVR kwimidlalo engeyiyo-VR kunye ne- ultra-high def def (UHD) ii-Blu-ray zomoya ukuze zikhangele phambili.

I-headset ehlaziyiweyo iquka i-headphone ekwakhelwe kwi-headphone ne-volume controls, amandla okufuduswa kunye neenkinobho zokugxila, kwaye ulinganisa nje kancane.

I-PlayStation VR CUH-ZVR1

Umenzi: Sony
Isigqibo: 1920x1080 (960x1080 ngeliso)
Ireyithi yokuvuselela : 90-120 iHz
Insimu yokumisela yombono: i- degrees ezili-100
Isisindo: 610 amagremu
Ikhonsoli: PS4
Ikhamela: Akukho
Isimo sokukhupha: asisenziwa. I-CUH-ZVR1 ifumaneka ukususela ngo-Oktobha 2016 ukuya kuNovemba 2017.

I-CUH-ZVR1 yinguye yokuqala ye-PlayStation VR, kwaye iyafana nengcaciso yesibili ngokubhekiselele kwiinkcukacha ezibalulekileyo. Isisindo esincinci, sinomkhwa we-bulkier, kwaye ayikwazi ukudlulisa idatha yombala we-HDR kwii-TV ze-4K.

I-Sony Visortron, iGlasstron kunye ne-HMZ

I-Glasstron yayimzekelo wokuqala we-Sony ukuhamba kwiimbonakalo eziphakamileyo zentloko. Sony

I-PlayStation VR yayingeyona yeyona ndlela yokuqala ye-Sony kwimibukiso ephakamileyo yentloko okanye into eyiyo. Nangona iprojekti kaMorpheus, eyakhula yaba yi-PSVR, ayizange iqalise kude kube ngowama-2011, u-Sony wayengenomdla kunene ngokwenene kunoko.

Enyanisweni, i-PlayStation Move yenzelwe i-VR engqondweni nangona ikhutshwe iminyaka emithathu ngaphambi kokuba uMolpheus aqalise.

Sony Visortron
Enye yeemvavanyo zokuqala zika-Sony kwisiboniso esiphezu kwentloko yi-Visortron, eyayiphuhliso phakathi kuka-1992 no-1995. Akuzange kuthengiswe, kodwa u-Sony wakhulula umboniso owenziwe ngentloko, iGlasstron, ngo-1996.

Sony Glasstron
I-Glasstron yayisisiboniso esiphezu kwentloko esakhangela njengebhokisi lombhobho elixhomekeke kwisethi yama-sunlight glass. Isakhiwo esisiseko sisetyenziswe izikrini ezimbini ze-LCD, kunye nezinye iifom ze-hardware zakwazi ukudala umphumo we-3D ngokubonisa imifanekiso eyahlukileyo kwi-nganye kwesikrini.

I-hardware yahamba malunga nehafu yesigqibo sokuhlaziywa phakathi ko-1995 no-1998, okuyiyo xa kukhishwa inguqu yokugqibela. Ezinye iinguqulelo ze-hardware ziquka iiflothi ezivumela umsebenzisi ukuba abone ngokubonisa.

I-Sony Personal 3D Viewer Headset
I-HMZ-T1 kunye ne-HMZ-T2 yayiyizame zokugqibela zika-Sony kwisixhobo se-3D esisihloko phambi kokuphuhliswa kweProjekthi Morpheus kunye ne-PlayStation VR. Esi sixhobo sasiquka iyunithi yentloko kunye nomboniso we-OLED omnye ngeliso, i-headphone ye-stereo, kunye neyunithi yeprojekthi yangaphandle ene-HDMI.