"I-Sims 2" ngumdlalo omkhulu. Akungabazeki ngoku. Kodwa (uyayazi ukuba kwakukhona kodwa kuza, akunjalo?), UMaxis washiya a bambalwa, oko abanye abaya kubiza, kubalulekile kwaye kwadala ukukhathazeka okumbalwa. Uluntu olumodareyitha, ufumene iindlela zokukhahlela umdlalo kwaye utshintshe umdlalo. Siyabonga iimodareyitha! Khawukhumbule nje, nangona iqhosha ngalinye lihamba novavanyo oluninzi ngumdali kunye namanye amageyimu, kukho i-Buggs kunye neengxabano nezinye iindawo. Qinisekisa ukuba ufunda ukuba kukho iimbambano phakathi kweemodyu kwaye oko kukudlula kwakho.
01 ngo-06
InSimenator
02 we-06
Woohoo engozi
Oh hayi! Akukho phephelo yeoohoo yeSims. Ngaphandle kokuba bengayami umntwana, ngoku banokukhulelwa i-woohoo eyingozi. Kaninzi "03 we-06
Fumana Indawo Yakho Yentsha
Ngamanye amaxesha i-young gropep ngaphambi kokuba sikulungele ukuba bashiye isidleke. Akunandaba nalolu daka. Abaselula banokufumana indawo yabo xa bekulungele. Kaninzi "04 we-06
Magical Keumungo - Akunomona ongenomona
I-Magical Keumungo iyakhathalela nayiphi na umona ongenzeka xa uSim ebona into yokuthandana kwabo, ukuwanga, okanye ukwenza nayiphi enye indlela eya kuSim. Oku kuhle ukuba neenxa zonke, xa uRomance Sim ehlala endlwini. Kaninzi "05 ka 06
Ifowuni elula
Ukuba nefowuni enye kwindlu ingaba intlungu ngokwenene, ngakumbi ukuba kukho ukuvakasha sims endlwini. I-hick ayitshintshi ifoni kaMaxis, into ehlukile. Kaninzi "06 we-06