Imbali yeMidlalo yeMidlalo yeNintendo

Ukususela kumakhadi okudlala ukuya kwiNintendo Switch

Ulawulo lweNintendo yeCandelo lezemidlalo alizange liqalise umdlalo we-Super Mario Bros okanye ikhonsoli yabo yokudlala yevidiyo yokuqala. Njengoko bokuba sele beyifumene ngokwabo njengenkampani yemidlalo esemgangathweni malunga neminyaka engama-70 ngaphambi kokuba umdlalo wevidiyo wokuqala uqulunqwe. Akukho kuphela uNintendo abuyisela ukuthandwa kweemidlalo zevidiyo emva kokushona kwemboni ka-1983 , kodwa baqala ukuzimisela ngekhulu le-19 xa bebuyisa ukuthandwa kweemidlalo zamakhadi eJapan.

Umlando weNintendo

Xa iJapan iyanqamla ubudlelwane bayo nehlabathi leNtshona Koloni ngo-1633 kwakukho ukuvinjelwa kwamakhadi okudlala kwamanye amazwe njengoko bekhuthaza ukugembula okungekho mthethweni. Amakhadi okudlala ayewuthandwa kakhulu ngexesha (ngokuyininzi ngenxa yokugembula) ngoko bekude kungekudala ngaphambi kokuba amaJapan aqale ukudala amakhaya abo ekhayeni elikhulile. Eyokuqala kwezi zinto zenzelwe umdlalo othiwa ngu-Unsun Karuta, kodwa ekugqibeleni umdlalo waqala kwakhona usetyenziselwa uhlobo lokugembula, ngoko urhulumente wawavinjelwa nabo. I-volley yemidlalo yamakhadi amatsha, elandelwa yimiqathango yokurhoxiswa karhulumente elandelayo yabuyela emva kwekhulu leminyaka ezayo.

Ekugqibeleni nge-19 leminyaka, umdlalo omtsha wekhadi, i-Hanafuda, wasungulwa osebenzisa imifanekiso esikhundleni seenombolo, okwenza kube nzima ukugembula. Urhulumente ukhululile imithetho yayo ngokudlala amakhadi avumela amakhadi aseHasfuda ukuba athengiswe. Ngelishwa, ukuvalwa kwemidlalo yamakhadi kunye nokungabikho kokusebenzisa ukugembula kuthatha umthwalo kunye nomdlalo omtsha wekhadi ofumene impendulo yokungabikho komntu, kwada kwafika umfama omncinci, uFusajiro Yamauchi .

Nintendo yayisungulwe nini?

Ngomnyaka we-1889 uneminyaka engama-29 ubudala uFusajiro Yamauchi wavula iingcango zenkampani yakhe uNintendo Koppai, eyenza amakhadi aseHanfuda ezenziwe ngemifanekiso emakhadi avela emagqabini emithi yamberry. UFusajiro wathengisa amakhadi kwiivenkile ezimbini zeNintendo Koppai. Umgangatho wobugcisa kunye noyilo wenza uHanfuda udumo olukhulu kwaye wamisa iNintendo njengenkampani ephezulu yokudlala eJapan.

Ngaloo nyaka uFusajiro waqala uNintendo Koppai, urhulumente waseJapan wenza ukuba ukhetho lokuqala lube lilungu leNdlu yabameli baseJapane kwaye wamisa uMgaqo-siseko wobukhosi baseJapan, obizwa ngokuba nguMgaqo-siseko waseMeji. Olu tshintsho lukarhulumente lukhokelela ekuhlaziyweni kwemithetho emininzi equka ukukhulula ukuvinjelwa kwiintlobo ezininzi zokudlala amakhadi. Njengoko iNintendo yinkampani yamakhadi athandwayo kakhulu akwazi ukwanda ngokukhawuleza kunanoma yintoni ukhuphiswano.

Ukuguqulwa kweMidlalo yeMidlalo inokuQaphela

Ngaphezulu kweminyaka engama-40 ezayo, ngaphantsi kweFusajiro Yamauchi tutelage, uNintendo Koppai wasala inkampani yekhadi ephezulu eJapan njengoko beqhubeka bongeza imidlalo ethandwa kakhulu kunye nokuqulunqa amanani amaninzi. Xa wayeneminyaka engama-70 ubudala, uFusajiro washiya umhlala-phantsi kunye nomkhwenyana wakhe wamkelwa nguSekiryo Kaneda (owatshintsha igama lakhe nguSekiryo Yamauchi) wathatha ibhizinisi ngo-1929.

Emva kokuqhubeka nokuqhuba inkampani njengomenzi omkhulu wekhadi laseJapane, uSekiryo wazama ukwandisa inkampani kwaye wamisa iqumrhu elidibeneyo eliqamba iqela lama-Yamauchi Nintendo & Inkampani ngo-1933, kwaye yakha umthengisi wemidlalo yamakhadi okuthiwa i-Marufuku Company, Ltd. Ezi nkampani ezimbini yaqhubeka ikhula ishishini libe liqumrhu elikhulu. Emva kokuqhuba inkampani iminyaka engama-20, u-Sekiryo wahlushwa isigulo ngo-1949 ukumphoqa ukuba athathe umhlalaphantsi. U-Sekiryo wabiza umzukulu wakhe uHiroshi Yamauchi, owayesesikolweni esikolweni ngaleso sikhathi, wamcela ukuba athathe ishishini lentsapho.

Ukuba ngumongameli omtsha we-Yamauchi Nintendo & Inkampani yaba yinto ephazamisayo ku-Hiroshi, owayeka ukuphuma esikolweni eneminyaka engama-21 ukuba athathe ishishini lentsapho. Ukungahambi kwakhe kwamava kubangele ukuthukuthela phakathi kwabasebenzi baseNintendo, kulandelwa isiteyi somsebenzi. U-Hiroshi wamangalela umntu ngokubulala bonke abasebenzi abaye bamnqumla kwaye bamisela imigaqo-nkqubo emitsha eyayifuna ukuba zonke iimveliso kunye nemisebenzi eya kuqala ibe yedwa. Watshintsha igama le nkampani kwiNintendo Karuta kwaye kwakhona kwiNintendo Inkampani Ltd. Ngokumangalisayo uYiroshi waqala ukuphumelela. Baquka:

Ekugqibeleni uHroshi wanquma ukwandisa inkampani kwiimarike ezihambelanayo nomdlalo ezibandakanya inkonzo yeteksi, amahotele, kunye nezolimo, kunye nazo zonke eziye zahluleka. Oku kudibene nokuphazamiseka kwemakethi yemidlalo yemidlalo kubangele ukuba i-Nintendo inzuzo. Ngaphandle kokubuyiselwa okukhulu kwenkampani iNintendo ingozi yokutshatyalaliswa.

I-Ultra Hand yenza iNintendo i-Toy Company

Ngokutyelela kumgca we-Nintendo we-Nintendo yomdlalo wendlela yokukhiqiza yemidlalo yamakhadi, uHiroshi waphawula injini yomnxeba ophantsi ogama linguGupepei Yokoi edlala ngeengalo ezongeziweyo eziyilwe yakha. U-Hiroshi wamangaliswa yingalo ephakamisa kwaye wuleza wayiyala kwimveliso emininzi ngokuthi i-Urutora Hando aka Ultra Hand.

Isandla se-Ultra sasiphumelele ngokukhawuleza kwaye isigqibo senziwe kwiNintendo yenguqu kumenzi wezinto zokudlala. U-Yokoi washukunyiswa esuka kwisondlo waya kwiNtloko yeMidlalo kunye nokusekwa okwakuboniswa ukuphuhliswa komveliso. U-Yokoi no-Hiroshi ubambiswano beza kulawula iNintendo ukuba iphinde ibe yinkampani enkulu, eyayiza kwenza u-Hiroshi abe ngumntu ocebile kakhulu eJapan, kodwa ngokugqithiseleyo ku-Yokoi.

Ngoxa i-market yaseJapan ithengisa iikhompyutheni ezinje ezifana noTomy Co kunye noBandi, i-degree yeGinpei Yokoi yobunjineli yaqondisa iNintendo kwilizwe elikhulayo lemidlalo yeekhompyutha . Le mibhayibhile yekhompyutha, yonke imithwalo eyenziwa nguYakoi, yayithandwa kakhulu kwaye yavumela uNintendo ukuba ahlule i-niche yayo kwimarike yokudlala. Ngokukhawuleza iNintendo yakha iqumrhu elihlangeneyo kunye ne-Sony Corporation ukuphuhlisa imidlalo ye-elektroniki, yokuqala eyayibizwa ngokuba yiNintendo Beam Gun Game, i-home version ye-arcade ye-arcade imidlalo ye-gun light.

I-Nintendo & # 39; yeMidlalo yeMidlalo yeMidlalo

Ngowe-1972 iprojekti yovavanyo lwezempi yase-United States, iprojekthi yeBrown Box yavela kwi-American yoluntu njengesixhobo sokuqala semidlalo sekhaya esibizwa nge- Magnavox Odyssey . Ukubona okusemandleni amanyathelo alandelayo kwimidlalo yekhompyutha, iNintendo yenza i-olayini yokuqala kwihlabathi le midlalo yevidiyo ngo-1975 ngokufumana amalungelo okusabalalisa i-Odyssey eJapan. Le ntengiso entsha kunye neyolisayo yayikhula ekuthandeni kwaye yimpumelelo ehambelanayo ye-Odyssey Nintendo yaqala ukuphuhlisa imidlalo yazo kunye neengqungquthela kwiinkqubo zeMidlalo yeTV .

Umgca weMidlalo yeMidlalo yeTV ye-home consoles yaqala ngowe-1977 ngoMdlalo weMbala we-TV, i-console ezinikezele eneemidlalo ezithandathu ezenziwe kwangaphambili ezicwangciswe kwisigxina esifanayo njenge -Pong ye-mega-hit . Ukuphuhliswa kunye nomncinci omncinci, inkqubo ibonise isayinwe yesithembiso kwaye ngo-1978 iNintendo ilandelele ngeMidlalo yeMidlalo ye-TV 15, enye ikhonsoli ezinikezelweyo, yona enye eneemidlalo ezizilungeleyo kunye nemidlalo eyongezelelekileyo eyisi-9 (zonke iintlobo zePong). Ngaloo nyaka unyaka uNintendo wakhulula umdlalo wabo wokuqala wevidiyo owenzelwe i-Arcade ebizwa ngokuba yi-Computer Othello. Nangona impumelelo, ikhompyutha ye-Othello ayizange ikhutshwe ngaphandle kweJapan.

Kwakhona ngo-1977, umfundi ongumfundi wobugcisa obusanda kuphumelela uShigeru Miyamoto , ngobudlelwane bukayise nomongameli kaNintendo u-Hiroshi Yamauchi, wayeqeshwe njengomculi weSebe lika-Nintendo. U-Miyamoto uza kuxhaswa ngu-Gunpei Yokoi kwaye ekugqibeleni abe nguyena wabadlali abaluleke kakhulu kumdlalo wevidiyo ye-biz, ekwakhiweni iipropati ezithandwa kakhulu yiNintendo kwaye enqwenela ukuba "NguYise weMidlalo yeMidlalo ye-Modern."

Umdlalo weNintendo e-US

Ngoshishino lama-80 lwalusakhula ngezinga elivakalayo leNintendo kokubili ngaphakathi nakwamanye amazwe. Inkqubo yeMidlalo yeMidlalo yeTV yayiyimthengisi othe ngqo njengoko kwakukho ikhathalogu ye-arcade ye-coin-op. IShishini lakhula liza apho baqala ukuvula iiofisi kwikarhwebo yabo yesibini enkulu, iUnited States, eyibiza ngeNintendo yaseMelika (iAAA).

Enye yeemidlalo ze-nintendo ezithandwa kakhulu kwi-Nintendo eJapan ebizwa ngokuba yiRadar Scope, yabonisa isithembiso esithile e-United States esekelwe kwiimvavanyo zangaphambili, ngoko ke inani elikhulu leeyunithi zenziwe ngeNintendo yaseMelika. Xa umdlalo ukhululekile ngokugcwele wawuyi-flop enkulu, ukunyanzelisa ubuninzi beeyunithi ezingafunekiyo kunye nokulahleka okungenakwenzeka kwiindleko zokubala.

Unqwenela ukubonakalisa iitalente zakhe zokuyila imidlalo, uMiyamoto wanikwa isabelo sokuphuhlisa umdlalo usebenzisa i-Radar Scope injini kunye ne-tech ekwazi ukuguqulwa kalula kwiinqununu ezingaphezulu kunye neendleko ezongezelelweyo. Ngebhajethi encinci kakhulu uMyamyamoto wadala iDonkey Kong . Iiyunithi zatshintshwa ngokukhawuleza ukuya eKong kwaye zaba yimpumelelo yembali. Oku kwenzelwa iMyamyam kwi-Nintendo ephezulu yomvelisi wezemidlalo kunye nomandla ophezulu kwimakethe ye-arcade yemali.

Umdlalo wokuqala weNintendo we-Handheld

Njengoko u-Miyamoto wakhe udubule iNintendo ekuphumeleleni kwii-arcade, uGupepei Yokoi wayevuselele ngokutsha ukuthengisa imveliso yemidlalo yekhaya. Emva kokuphawula umntu oshishina nge-calculator ukuzithokozisa ngesitimela somqhubi, u-Yoko waphefumlelwa ukuba asebenzise le teknoloji yekhowudi yokubala ukudala umgca wevidiyo ephathekayo eneemoto eyaziwa ngokuba yiNintendo Game & Watch (ekugqibeleni kuya kuba isiqhelo esisekude kwi- GameBoy , eya kuza emva koko).

Le midlalo yeLCD ephathekayo ibonisa iteknoloji yesiboniso efanayo njengababalawuli, kuphela ngabadlali abenza imifanekiso kunye nezinto esikhundleni seenombolo. Ngaphambi kokushicilelwa kwangaphambili kwimihlaba engaphambili kunye nemvelaphi, imifanekiso eqingqiweyo enefuthe ingashukunyiswa ngumdlali ngeefowuni zomlawuli kwiinkalo ezichasene kwesikrini. Inkqubela yokuhamba yenkinobho ekugqibeleni yayiza kuguqulwa kwi- Emmy Award ukuwina i-D-Pad (ongayifumana njengomlawuli wezemidlalo ). Njengoko bekhula ekuthandeni, i-Game & Watch idizayini yokwandisa yaba zikrini ezimbini, ezifana neNintendo DS namhlanje.

Umdlalo nobukele bewubetha kwaye ngokukhawuleza iinkampani ezininzi zokudlala zikhulula imidlalo yazo yeLCD. Kuma-Soviet Union amaqela e-Game & Watch aphakanyisiwe, ngokuyininzi kuba iNintendo ayengavumelekanga ukuthengisa iimveliso zabo ngaphakathi kwemida ye-USSR. Ngokugqithiseleyo umdlalo we-Netendo owawuthandwa kakhulu yiTetris, wawuza kwenziwa yi-Soviet engineer uAlexy Pajitnov.

Imidlalo ye-Super Mario Bros

Emva kokubona impumelelo kunye nekhono lenkqubo ye console kunye neekharriji ezitshintshanayo, iNintendo yavelisa inkqubo yabo yokudlala ye-cartridge yokuqala ngo-1983, i-8-bit Famicom (iguqulela kwiikhompyutheni yoNtsapho), eyanikela imidlalo esemgangathweni ye-arcade ngamandla amakhulu kwaye inkumbulo kunanoma iyiphi ikhonsoli yangaphambili kwimarike.

Ekuqaleni inkqubo ikhutshwe eJapan ngeziphumo ezingaphumelekanga, kodwa ngokukhawuleza yabanjwa xa uMiyamoto evelisa umdlalo ethatha umdla wakhe owaziwayo uMarrow Bros ukuya kwindlela entsha yokuzonwabisa: Super Mario Bros. Umdlalo wawuyimpumelelo enkulu kangangokuthi uNintendo wayithatha ngokukhawuleza inkqubo ye-Famicom, eyayiqhuba ukuthengisa kwekhonsole njengoko abathengi bathenga nje ukuba badlale umdlalo. Oku kwaqala kwakhona imbali ende yeNintendo yokupakisha imidlalo yabo ethandwa kakhulu kunye neentetho zabo zakutshanje.

I-Nintendo ibona i-boom kwimakethe yomdlalo wevidiyo eJapan, kodwa imakethi yemidlalo yase-US yayisimo esiyingozi. Njengoko iAtari yayingenaso indlela yokukhusela izihloko ezingenayo i-unicensed titles ekubeni zenzelwe inkqubo yazo, i- Atari 2600 , iMakethe yase-US yayigcwele imilambo emgangathweni. Oku kwabangela ukuba yonke imboni ihlupheke ngenxa yegama elibi.

Ekuqaleni uNintendo wasondela kuAtari ukuba asasaze i-Famicom e-US, kodwa igazi elibi lidale ngexesha lokukhuphisana kwabo kangangokuba iNintendo yajika eya kwiiSears ezazisinceda ekuqaleni i-Atari 2600 ukuba zenzeke ngokwasemakethe. Ngomdlalo weevenkile zokuthengisa kunye nokugcinwa kwempahla ye-Atari 2600 ezingenakunceda, iiSears nazo zadlula. Ekupheleni kuka-1983, imakethe yemidlalo yevidiyo yase - United States yaphazamiseka yabangela ukuba abaninzi abadlali abakhulu baphume kwishishini.

Ukunyuka kweNitendo yokuHlaziya

Ukuqinisekisile ukuba inkqubo yabo isenokusasaza kwimakethi yase-US, uNintendo wenza amalungiselelo okukhulula i-Famicom e-US ngokwabo, enokunyamekela ngokukhethekileyo ukuba afunde kwiintsilelo ze-Atari. Njengoko abathengi base-US bavaliwe ngumbonakalo wemidlalo yemidlalo yevidiyo, ukucinga ngezihloko ezisezantsi ezikhishwe ngaphambili, uNintendo wabizwa ngokuba yiNicicom njengeNintendo Entertainment System (NES), kwaye wayilungisa kwakhona ukuba ibonakale njengento yeziko lokuzonwabisa.

Ukuthintela ezinye iinkampani ekukhupheleni imidlalo engagunyaziswanga kunye neyokusezantsi, iNintendo yavelisa i-chip ye-10NES yokukhiya inqanda iimidlalo ezingenayo imvume ekusebenziseni inkqubo. Baye baqulunqa uphawu lweNintendo loMgangatho ukubonisa imidlalo egunyazisiweyo kunye neemthethweni njengempawu zobunjani.

Ngowe-1985, uvavanyo lwe-Nintendo lokuqala lwathengisa i-NES eNew York, wandisa kwesa eLos Angeles, eChicago naseSan Francisco. Olu phulo lokuqala lwaluyimpumelelo kwaye iNintendo yandise ukukhululwa kwesizwe kuzo zonke iUnited States. Oku kuhamba ngokukhawuleza kulawulo lwemakethe yemidlalo ye-video e-United States kwaye yakha ngokukhawuleza iNintendo njengelona gama libizo kwi-shishini.

Isinyathelo Esilandelayo: Gameboy

Kuzo zonke ii-80s, iNintendo yaqhubeka ibambelele kwimakethe yomdlalo wevidiyo ngokungakhangeli nje ukukhupha imidlalo epapashwe ngokukhawuleza, okubandakanya ukuqhubela phambili kwezihloko ezintsha ezenziwe nguShigeru Miyamoto , kodwa nangokufuna ukuba izikhundla zenkampani yesithathu zivunywe ngokugqithiseleyo inkqubo ngaphambi kokuvumela ukukhululwa kwi-NES.

Oku kubonise ukuzinikela kuka-Nintendo kawonkewonke kwizinga eliphezulu ngokwemveliso. Njengoko idumela labo kunye nokuqatshelwa kweentengiso zaphuhliswa uNintendo yahlanganiswa kakhulu kwiingqondo zoluntu ukuba ekugqibeleni zikhuphe iphephancwadi yazo eyapapashwa ngo-1988, i-Nintendo Power, ekhulile ibe yi-podcast.

Ngo-1989 iNintendo yakhululwa okokuqala, kwaye ibaluleke kakhulu, inkqubo yokudlala imidlalo ephathekayo. Yadalwa nguGupepei Yokoi, uMdlalo weBoka uthabathe iimakethe ngesiqhwithi. Ngeemidlalo zevidiyo zeMidlalo yeBoka ziyeka ukubonwa nje ngezingane njengoko abadala beqala ukusebenzisa iindlela zokuzihlaziya kwiibhasi, ukuqeqesha kunye neendlela eziphantsi komhlaba ngexesha lokuhamba ixesha elide ukusebenza.

Imfazwe Yemidlalo Yevidiyo

Impumelelo enkulu yesikhokelo ngenxa ye-Nintendo ukuyifaka nge-puzzle game addictive Tetris, kunye nokugcina i-balance balance of titles for both casual and hardcore gamers, kwanokudala iindlela zokuzonwabisa eziyingqayizivele kwi-system. Umdlalo Umntwana uhlala kumgca wexesha lomde wemidlalo yemidlalo yevidiyo, kunye nemodeli yabo yakutshanje, i-Game Boy Advance SP, isayidlala yonke iincwadi zesiGrike ze-Boy Boy original.

Icandelo lempumelelo kaNintendo ekuqhubiseni ukhuphiswano ngenxa yemicimbi ethile engaqinisekiyo evumela ukulungiswa kwamanani, ukuzikhethela kwamanye amaqela kunye nokuthanda ukuthengisa. Izigwebo ezininzi zaqala ukuhamba ezinxulumene nabathengi (ukulungiswa kwexabiso) kunye ne- SEGA (ukhuphiswano lwazo olukhulu) owamangalela uNintendo wokunyanzelisa i-console yabo, i-SEGA Master System, kwii-shelf ezitratshi ngeentengiso ezigwenxa kunye nabathengisi.

Iinkundla zithole uNintendo unetyala kwaye zifuna ukulungiswa ukubuyisela kwakhona imali enkulu kubasebenzisi kwaye zidibanise ukusebenzisana kunye nabasithathu kunye nabathengisi, kodwa uNintendo wagqiba ukuguqula ukulahlekelwa kwenye inkoyisa. Banikezela ukulungiswa kwemilinganiselo yentengo ngeenkulungwane zama-check rebate checkings, ukuze basebenzise abathengi bokuhlawula kufuneka bathenge iimveliso ezininzi zeNintendo.

Ngo-1990, ukhuphiswano lwe-console lwaqala ukuphakama kwimfazwe epheleleyo. Ngenxa yokuthandwa kwamakhompyutha akwii-home PC ezinokuthengwa, ukuqaliswa kwezidudu ze-16-bit, i-SEGA Genesis kunye ne- TurboGrafx-16 . I-Nintendo yakwazi ukugcina ukhuphiswano lukhutshwe ngokukhutshwa kwe- Super Mario Bros 3 kaMizyamoto , isihloko esithengisa kakhulu se-NES kwiimbali zembali, ukuthengisa iiikopi ezingaphezu kwezigidi ezili-18 kunye nokuqhuba ukuthengiswa okongeziweyo kwe-NES 8-bit console.

Ukwazi oku kwaba yisisombululo sesikhashana, uNintendo wayeseqalile ukuyila inkqubo yabo ye-16 bits, kwaye ngaloo nyaka wakhululwa i-Super Famicon eJapan. Inkqubo entsha yayiyimpumelelo ye-monster ethengisa iiyunithi ezingama-300,000 kwiiyure ezimbalwa nje. Emva konyaka i-Super Famicom yakhululwa e-United States njenge-Super Nintendo (i-SNES), kodwa iqela layo lide lide emva kokuba ukhuphiswano sele selusekwe kwiimarike. Ekugqibeleni i-SNES ekugqibeleni iya kufumana i-shishini kwakhona, nge-SEGA uGenesis ehla kwi-slot # 2.

Ukuhlanganiswa kwe-PC Technology

Ngethuba le-90s le-games consoles laliqala ukudibanisa iteknoloji ye-PC ekuthuthukiseni ukuveliswa kwesizukulwana esitsha semikhosi ephezulu yemidlalo, ingakumbi ii - discs ezintsha ze- CD-ROM . Ezi discs zingabamba ulwazi oluthe xaxa kwiidiski ezincinci, ezibangele imifanekiso emihle, umdlalo ophezulu kunye namava amaninzi.

Kungekudala ukhuphiswano lwaqala ukukhupha ii-cons-based consoles nge- 64-bit technology . Nangona i-Nintendo iphandile amathuba okukhupha inkqubo yabo yokusekela i-disk, ikhethe kwaye ikhethe ukunamathela kwiikripriji zemidlalo ngokukhulula iNintendo 64 (N64) ngo-1996.

Nangona ii-cartridges ze-N64 zazibiza kakhulu kuneediski ze-CD-ROM, amaxesha okulayisha ayancitshiswa ngokugqithiseleyo njengoko ibhokisi likwazi ukuhambisa ulwazi malunga nangoko. Iidiski zifuna inkqubo yokuhambisa umfundi we-laser kwi-disk ukufumana kwaye ulayishe ngokukhawuleza ulwazi lomdlalo. I-N64 yayiyi-console yokuqala kwikhaya kumgca we-Nintendo ukubonisa i-analog (okanye isithupha) intonga kumlawuli wayo.

Ukukhululwa kwe-N64 kwakungowomntu ongaqhelekanga. Nangona kuthengiswa kakuhle eMntla Melika, kunye neeyunithi ezingama-500 000 kwiinyanga zayo zokuqala ezine, kwakungowokuqala i-Nintendo console yokufumana ukufudumala kwamaJapan eJapan. Nangona i-N64 idlula i-console esekelwe kwi-disc ye-SEGA, i-Sega Saturn, umlingane we-pre-video kunye no-Nintendo, u-Sony, wayekhululile inkqubo yezemidlalo yemidlalo, i- Sony PlayStation (aka PSOne). Ngeendleko zokuvelisa ezantsi, itheyibhile yentengo ephantsi kunye neelayibrari enkulu yeemidlalo, iPSOne yaxhasisa i-N64 ngamagumbi angaphantsi kwezigidi ezili-10, eyenza i-PSOne iphumelele ngeempumlo. Ngethuba lokuqala kwimbali yenkampani yeNintendo ye-console inkqubo yehla kwi-# 2.

I-3D - I-Nintendo Consoles ngaphambi kwexesha labo

Ngaloo nyaka, i-N64 yakhululwa eJapan, iNintendo yahlushwa enye ilahleko kunye ne-Virtual Boy. Ukuzama nokunyusa i-Virtual Reality craze, umdali uGurpei Yokoi wenzelwe ukuba i-Virtual Boy ibe yindlela yokudlala yokuqala yokufumana ulwazi lwe-3-D lokwenene ngeendlela zokuvalela kunye ne-mirror mirror system. Ukususela ekuqalisweni kwayo i-Virtual Boy yabanjwe iingxaki. U-Nintendo unyanzelekile ukuba uYoyi akhuphe ukukhululwa kwenkqubo, ebangela ukuba ikhonkco linqunywe. Nangona yayithengiswa njengento ebonakalayo ephathekayo, yayingekho kude kwaye ibangela abadlali abaninzi ukuba babe neentloko. Ukungaphumeleli kwe-Virtual Boy yaqhuba umda phakathi kukaYoyi noMongameli we-Nintendo u-Hiroshi Yamauchi, njengoko bobabini babethetha ngelinye inkqubo ye-tanking.

U-Yokoi wahlala noNintendo ukuya ngo-1996 ukubona ukuqaliswa kweMdlalo weChiefs Boy, inguqu encinci yeYoyi's Game Boy system. Emva kokuba iPomple Boy Pocket igqityiwe, le ndoda yaqwalasela uTomas Edison weemidlalo zevidiyo, yahlukana nobudlelwane bakhe beminyaka engama-30 kunye noNintendo.

I-Pokemon: Ukulawula i-Nintendo & # 39; Success

Ngowe-1996, ukuthengiswa kweMdlalo Boy kwaye kwalawulwa ngokutsha kwindlela entsha yokudlala umdlalo. Umenzi wezemidlalo uNintendo uSatoshi Tajiri wadala umgca omtsha weemidlalo ezibizwa ngokuba yiPokcket Monsters (aka Pokémon) . I-Pokémon esheshayo yathengisa ukuthengisa kwaye yaba yintengiso enkulu kuye, iveza imidlalo yevidiyo, imidlalo yamakhadi, amathoyizi, uchungechunge lwethelevishini kunye namafilimu.

Ukubuyiselwa kwimpumelelo yePokémon, kodwa esongelwa yimikhosi ekhuphisanayo kwiimarike, iNintendo ikhishwe iMbala yoMntwana we-Game Boy (GBC) ngo-1998. Nangona abaninzi bebheka i-GBC njengento engaphezulu kwenguqulo ye-Game Boy yayibaluleke kakhulu inkqubo yokuvuselela nokutshabalalisa. Akukuphela nje ukuvumela iimidlalo ezigqwesileyo kumbala, kodwa yinkqubo yokuqala yokubambisa ukubuyisela emuva, isebenzise uxhumano lwe-wireless nge-infrared sensors, kunye neyokuqala ukusebenzisa ii-cartridges ezilawulwayo ezihamba phambili eziza kugqugquzela i-console ye-Next-Gen, i-Nintendo. Nintendo Wii .

Emva kweNintendo kunye nokuhla kwe-console kunye ne-front handheld, ngo-2001 waba ngumnyaka omkhulu kwenkampani, njengoko bakhululwa iinkqubo ezimbini ezitsha eziphucula zonke izithethe zabo ezikhoyo. Ngomhla ka-21 Matshi, 2001 i- Game Boy Advance iqaliswe eJapan, kwaye ngoSeptemba 14, 2001, i-console yabo yokuqala ye-dis, iNintendo GameCube yenze i-start.

Ukuhambelana neMidlalo yeNintendo Classic

Kukhishwe kuphela kwiminyaka emibili emva kweGBC, i-Game Boy Advance yazisa umgangatho wekhonsoli ye-SNES kwisigxina. Inkqubo yokugqibela yokuvelisa yonke imidlalo ye-2D kwisitayela seklasi iphinda ihambelane nayo yonke imidlalo yeklasi evela kwi-Game Boy yasekuqaleni. I-GBA iphinda ibambe iindawo ezininzi zokungena kwiimidlalo zaseNintendo ezindala kunanoma yiphina enye inkqubo. Amanxweme emidlalo avela kwiiNitendo zeMidlalo kunye ne-NES izihloko, kwi-SNES kunye nemidlalo yemidlalo ye-arcade. I-GBA ikhuphe nayiphina enye inkqubo yemidlalo kwaye ikhona nanamhlanje.

Ngethuba ixesha apho iMicrosoft iqala i-Xbox kunye no-Sony ukukhulula isizukulwana sabo sesibili se PlayStation, i-PlayStation 2, ezo zombini ezizibandakanya njengenkqubo yonxibelelwano yokudibanisa eyenzelwe ukudlala imidlalo, iiDVD neeCD.

UNintendo wagqiba ekubeni athathe indlela eyahlukileyo kwaye akhululwe i-GameCube njengowona kuphela "i-gen ye-gen" yokudlala yemidlalo eyenzelwe ngokukhethekileyo imidlalo yevidiyo, kwaye iyithengisa ngeendleko eziphantsi kunokhuphiswano. Ngelishwa le ndlela ayizange ibambe kwaye i-GameCube yehlile iNintendo kwinombolo yesithathu kwiimfazwe ze-console, kunye ne-PlayStation 2 njenge-# 1 kunye ne-Xbox ye-Microsoft iza kwi # #.

Esikhundleni sokuvuma ukunqotshwa kweNintendo wabuyela kwibhodi yokudweba waza waqala ukuphuhlisa izicwangciso "ezintsha ezilandelayo" zekhonsoli yasekhaya. Ngomnyaka we-Nintendo Revolution yavulwa ngo-2001 ngeendlela ezintsha zokusebenzisana nemidlalo yevidiyo, ukulawula okuhambayo.

NgoMeyi 32, 2002, emva kweminyaka engama-53 eqhuba iNintendo kwaye ehamba phambili kwi-industry yezokudlala, u-Hiroshi Yamauchi umhlala phantsi esikhundleni sakhe njengoMongameli, waba ngumongameli weBhodi yabalawuli beNintendo. Umlandeli wakhe, uSatoru Iwata, intloko yeCandelo loCwangciso loCwangciso lweNintendo, waqanjwa ngokuba nguyena owayeyindlalifa kwaye waba ngowokuqala uNintendo Ngaphandle kwentsapho yama-Yamauchi.

Kusasaqhubeka Namhlanje ngeNES Classic kunye neNintendo Switch

Ngaphantsi komongameli omtsha, uNintendo waqala ukukhangela iindlela ezingaphezulu kwee-bhokisi kwiimarike, kungekhona nje ngokunyusa umgangatho weemidlalo, kodwa indlela yokudlala imidlalo. Okokuqala bakhululwa i- Nintendo DS ngo-2004, inkqubo yokuqala yezemidlalo yokudlala ekhaya kunye ne-screen touch sensitive, kunye ne-Nintendo yokugcina ngesandla ukuze ungasebenzisi i-Game Boy moniker ukusuka kwi-Nintendo Game & Watch.

I-Nintendo ikhishwe i-DS ngokukhuphisana ngqo kunye ne-Sony ye-handheld ye-Sony PSP kunye ne-Nokia N-Gage. Indlela entsha yokudlala umdlalo yayiyi-hit kwaye yaqhuba iDS kwi-# 1 ethengisa ngesandla, ize iphula i rekhodi yokuthengisa ye-Game Boy Advance kwincinci yexesha.

Emva kweminyaka emihlanu yokucwangcisa iNtendo Revolution yabizwa ngokuthi yiNintendo Wii kwaye ikhutshwa eNyakatho Melika ngoNovemba 19, 2006, eyenza iWii i-Nintendo console yokuqala ithunyelwe eMelika ngaphambi kweJapan. I-Wii ifaka ubuninzi bezinto ezivela kwiimpawu zayo ezizodwa zokuhamba, ukuhambelana ngokulandelelana neDiscoCube ii-discs kunye ne-Wii Virtual Console equka iimpawu ezininzi ezibandakanyekayo kuquka i- Wii Shop Channel's Virtual Console apho abadlali bamagumbi banokuthenga nokukhuphela ii-NES, i-SNES kunye ne-N64. ukusuka kumncintiswano wabo wangaphambili, njenge-SEGA Master System kunye neGenesis, iTurboGrafx-16 kunye neTurboGrafx-CD, ne-Neo Geo ne-Neo Geo CD. EYurophu ezininzi iziqu ze-Commodore ezingama-64 nazo ziyafumaneka, kunye neentetho zaseJapan ezivela kwinkqubo yekhompyutheni ye-MSX. Zonke ezi zinto zidibaniswe kwinkqubo enye yokuthengisa ngexabiso eliphantsi kunaliphi na enye i-Console-Gen kwi-market.

Ukugcina umgangatho wokuba umdlalo ubaluleke ngaphezu kwekhwalithi ephezulu yegraphic HD, i-Wii ithengiswe ngeeyure ezimbalwa ekuqalisweni kwayo kwaye phantse iminyaka emibini kamva kusekho nzima ukulandelela kunye nokufuna ukunyuka ngokukhawuleza kunokuba iNintendo ingabenza. Impumelelo ye-Nintendo DS kunye ne-Wii idubule iNintendo kwi-market yekhonkco yekhonsoli kwaye iqikelele njengabaphumeleleyo beemfazwe ze-console. Ngenxa yoko, iNintendo ibona ukuthandwa kwi-Nintendo NES Classic Edition, kwaye ngokukhutshwa kwe- Nintendo Switch ethandwa kakhulu, umdlalo ogcinwe ngesandla usenamandla, naye.

Ngomdlalo waloo-117 unyaka uNintendo uye wabona yonke imbali yomdlalo wevidiyo kwaye nguye kuphela umvelisi wekhonsoli ukukhupha ngokuqhubekayo inkqubo kwinkqubo yesizukulwana. Baqhubeka behlala phezulu, ngoku ngeendlela ezintsha zokuhambisa imidlalo ye-classic ukuya kubaphulaphuli abaninzi.