Iimodeli zeModeli ze-3D - Iimpawu, iiJonga, iiPolgons & ezininzi

I-Anatomy ye-3D Model

Iimodeli ze-3D zingenye yeebhloko zokubaluleka ezibalulekileyo zekhompyutheni ze-3D. Ngaphandle kwabo, bekungekho khomputha yecomputer-akukho nanyana ibhola le-Toy , akukho- Wall-E , ayikho i-green ogre enkulu.

Ngeke kubekho imidlalo ye-3D, oko kuthetha ukuba asizange sihlolisise i-Hyrule e- Ocarina yexesha , kwaye iNkosi oyiNtloko yayingekho eHalo. Ngeke kubekho iifilimu zeTshintshi (ubuncinane indlela esibaziyo ngayo namhlanje), kwaye ukuthengiswa kwemoto kwakungeke kubonakale nantoni na efana nale.

Yonke into, umlingiswa, kunye nemeko, kuyo yonke i-movie ye-animated movie okanye umdlalo wevidiyo ye-3D, uqukethe imizekelo ye-3D. Ngoko ewe, kubaluleke kakhulu kwilizwe leCG.

Yintoni i-3D Model?

I-3D Model ibonisa ukumelwa kweemathematika kwanoma yiphi into emithathu-ntathu (okwenene okanye icingelwe) kwi-software yesimo se-3D. Ngokungafani nomfanekiso we-2D, imodeli ye-3D ingabonwa kwii-suites ezikhethekileyo ze-software ukususela kunoma iyiphi i-angle, kwaye iyakunikwa, ijikelezwe, okanye iguqulelwe ngokukhululekile. Inkqubo yokudala nokwenza imodeli ye-3D iyaziwa njenge-3d modeling.

Iintlobo zeModeli ze-3D

Kukho iintlobo ezimbini eziphambili zeModeli ze-3D ezisetyenziselwa kumboniso wefilimu kunye nemidlalo, ukungafani okubonakalayo kwindlela abayidalwe ngayo kunye nokusetyenziswa (kukho ukungafani kwimathematika ephantsi, kodwa oko kubaluleke kakhulu ekupheleni -user).

  1. I-NURBS Surface: I-non-uniform inqununu ye-B-spline, okanye indawo ye-NURBS imodeli yomhlaba ogqithisileyo owenziwe ngokusebenzisa imizila ye-Bezier (njenge-3D version ye-MS Paint pen tool). Ukwenza umgangatho we-NURBS, umculi udonsa amabini okanye ngaphezulu kwee-curves kwi-3D space, engasetyenziswa ngokuphatha izinto ezibizwa ngokuba yi-vertices (CVs) kunye ne-x, y, okanye i-axis.
    1. Isicelo sesofthiwe sidibanisa isikhala phakathi kweemitha kunye nokudala i-mesh elula phakathi kwabo. Izixhobo ze-NURBS zinezinga eliphezulu kakhulu lokuchaneka kweemathematika kwaye ngoko ke zisetyenziswa ngokubanzi kumzekelo wokubunjineli kunye nokuyila imoto.
  2. Umzekelo wePolygonal: Iimodeli zePolygol okanye "iipilisi" njengoko zibizwa rhoqo, ziyimpawu eziqhelekileyo ze-3D imodeli ezitholakalayo kwi-animation, ifilimu, kunye nemidlalo yemidlalo, kwaye iya kuba yinto esiza kujolisa kuyo lonke eli nqaku.

Iimpawu zePolygonal Model

Ngokomzekelo omhle, iipoluni zinezixhasi ezine (i- quads-isigqirha kwisimo / imodeli yezinto eziphilayo) okanye emacaleni amathathu (i- tris- esebenzayo ngokuqhelekileyo kwimifanekiso yokudlala). Abalingisi abafanelekileyo bazama ukusebenza kakuhle kunye nentlangano, bezama ukugcina inani leepoloni njengento ephantsi kunokwenzeka kwimo enqunyiwe.
Inombolo yeepolgoni kwi-mesh, ibizwa ngokuba yi- poly-count , ngelixa i-polygon ukuxinwa kuthiwa isisombululo . Iimodeli ezingcono ze-3D zinezigqibo eziphezulu? apho kukho iinkcukacha ezifunekayo - njengezandla zomntu okanye ubuso, kunye nesisombululo esiphezulu kwimimandla ephantsi yeenkcukacha. Ngokuqhelekileyo, iphakamileyo isisombululo esiphezulu semodeli, i-smoother iya kubonakala kwisigqibo sokugqibela. Umlenze wesisombululo ongaphantsi ukhangele i-boxy (khumbula uMario 64 ?).
Iimodeli zePolygon zifana kakhulu neengqungquthela zejometri oye wafunda ngazo esikolweni esiphakathi. Njengomfanekiso wesiseko sejometri, imizekelo ye-3D polygonal iqukethe ubuso, imida, kunye nemigca .
Enyanisweni, imodeli ye-3D eyinkimbinkimbi iqala njengendlela elula yejometri, njengekhampu, i-sphere, okanye i-cylinder. Ezi ziseko zohlobo lwe-3D zibizwa ngokuba yizinto eziza kuqala. Iimpawu zokuqala ziyakwazi ukulungiswa, ezibunjwa, kwaye ziqhutyelwe kuyo nayiphi na into umculi uzama ukuyidala (ngokungathi sifuna ukuhamba ngokucacileyo, siya kubhalela inkqubo yohlobo lwe-3D kwinqaku elihlukile).

Kukho enye inxenye ye-3D imodeli efuna ukujongiswa nayo:

Iimpawu kunye namaShaders

Ngaphandle kwempahla kunye ne-shaders, imodeli ye-3D ayiyi kubonakala ngathi ininzi. Enyanisweni, awuyi kukwazi ukubona konke. Nangona iingubo kunye ne-shaders akukho nto enokuyenza ngayo yonke imbonakalo ye-3D model, banakho konke ukukwenza ngokubonakala kwayo.

Ukubhala nge-texting kunye ne-shading kuyimpawu ebalulekileyo yepayilile yekhompyutheni yekhompyutheni , kwaye ukulungele ukubhala amanethiwekhi-shader okanye ukuphucula imephu yamaphepha kukukhethekileyo. I-Texture kunye nabaculi be-shader bafana negalelo ekujongeni jikelele kwefilimu okanye umfanekiso njengabalingisi okanye i-animators.

Uyenzile!

Ndiyathemba ukuba, ngeli nqanaba, uyazi ngakumbi malunga neemodeli ze-3D kunye neempawu zabo eziphambili. Eyona nto, iimodeli ze-3D ziyizinto eziyinkimbinkimbi zeejometri kunye namakhulu amabuso amancinci. Ngethuba, akungathandabuzeki ukuba uzonwaba ukufunda ngeemodeli ze-3D, kuluvuyisa nakakhulu ukuzenza ngokwakho.