Izigaba ezi-6 ze-3D Production
Kukho ingqungquthela ebomini bemifilimu xa ebona into ebonakalayo kwi-movie kunye nezimangalisa, "ngoku bazenza njani emhlabeni?"
Ezinye zeemifanekiso eziye zadalwa isicatshulwa sesilivere ziyamangalisa ngokwenene, ukusuka kwimfazwe ephazamisa umhlaba kwiNkosi yeeRings trilogy kwiindawo ezizenzekelayo zedijithali ezenzelwe i- Avatar , iTron: Ifa , kunye ne-2010 yeqhawe elibonakalayo, Ukuqala .
Xa ukhangeleka ngaphantsi kwe-hood, kukho ubuninzi obukhulu bematriki kunye nesayensi eya kwiimifanekiso zekhompyutheni zanamhlanje. Kodwa kuyo yonke inzululwazi yenzululwazi esebenza emva kweembononongo, kukho abaculi abathathu bezedijithali abasebenzela nzima ukuzisa izidalwa, abalinganiswa, kunye nemihlaba yeengcamango zabo ebomini.
Ikhompyutheni yeComputer Graphics
Inkqubo ehamba kwimveliso yemifanekiso ye-movie ye-3D okanye indawo eyaziwayo yimizi iyaziwa ngabaqeqeshi bezentengiselwano njenge "icomputer" yekhompyutheni. Nangona le nkqubo inzima kakhulu kumbono wobugcisa, ngokwenene kulula ukuyiqonda xa iboniswe ngokulandelana .
Cinga ngomfanekiso wakho we-movie oyi-3D oyintandokazi. Ingaba yi-Wall-E okanye i-Buzz Lightyear, okanye mhlawumbi ungumtshatsheli wePo e- Kung Fu Panda . Nangona abo babantu abathathu bebukeka behluke kakhulu, ukulandelelana kwabo ngokusisiseko okufanayo.
Ukuze uthabathe umdlalo we-movie ogqithisayo ukusuka kwingcamango okanye ibhodi yebaliweyo ekunikezeni ngokugqithiseleyo kwe- 3D , umlingiswa udlulela kwiinqanaba ezinkulu ezintandathu:
- Imveliso yangaphambili
- 3D Modeling
- Shading & Texting
- Ukukhanyisa
- Imifanekiso
- Ukunikezela kunye nePost-production
01 ngo 07
Ukuveliswa kwangaphambili
Ngaphambi kokuveliswa, ukubheka ngokubanzi komgca okanye imeko yenziwe. Ekupheleni kokuqala kokuveliswa, iifayile zokuqulunqwa ziya kugqitywa kwiqela lokumisela ukuba liphuhliswe.
- Zonke iinjongo zibala: Iintlobo ezininzi, okanye kunye nemifanekiso yemidwebo kunye nemifanekiso yokudweba idalwe kwaye ihlaziywe imihla ngemihla ngumlawuli, abavelisi, kunye nobugcisa.
- Umbala wePalette: Iskimu sombala webala lomntu, okanye iparalet, iphuhliswe kule sigaba, kodwa ngokuqhelekileyo ayigqityiwe kude kube yimva kwenkqubo.
- Iingqapheli zingasebenza kunye nabadwebi bezedijithali ukuvelisa ukudibanisa kwi-digital ye-digital designs.
- Iinkcukacha zenkcukacha zigqityiwe, kwaye imingeni ekhethekileyo (njengoboya kunye neendwangu) ithunyelwa kuphando nophuhliso.
02 we-07
3D Modeling
Ngokubonakala komgca kugqityiwe, le projekthi ngoku idluliselwe ezandleni ze-3D modelers. Umsebenzi we-modeler ukuthabatha udidi lwesibini lwezinto zobugcisa kwaye uguqulele kwiModeli ye - 3D enokunikezelwa kwii-animators emva kwehla endleleni.
Kwimipayipi yemveliso yanamhlanje, kukho ezimbini iindlela eziphambili kwi-toolset ye-toolset: i- polygonal modeling & digital sculpting.
- Ngamnye unamandla akhe ahlukeneyo kunye nobuthathaka, kwaye nangona zihluke kakhulu, iindlela ezimbini zihambelana.
- Ukudweba kunika imali ngakumbi kwiimpawu zendalo (impawu), ngelixa i-polygonal modeling ifaneleke ngakumbi kwimimiselo / yokwakha imodeli.
Umxholo we-3D modeling ukhulu kakhulu ukufihla kwiindawo ezintathu okanye ezine, kodwa into esiya kuqhubeka siyihlanganisa ngokubanzi kwiinkalo zoqeqesho lweMaya .
03 we-07
Shading & Texting
Isinyathelo esilandelayo kwimibonakalo yembonakalo ibonwa ngokuba yi-shading kunye nokubhala imiyalezo. Kule nqanaba, izinto, iimpawu kunye nemibala zongezwa kwi-3D model.
- Yonke inxalenye yomzekelo ithola izinto ezahlukeneyo zokubanika ukujonga.
- Izinto ezinokwenene: Ukuba into eyenziwe ngeplastiki, iya kunikwa i-shader. Ukuba yenziwa ngeglasi, loo nto iya kubonakala ibe yinto ecacileyo kwaye ikhumbule ukukhanya njengengilazi yehlabathi yangempela.
- Iimpawu kunye nemibala zongezwa ngofana zibonisa umfanekiso wesibini kumfanekiso okanye ngokupenda ngokuthe ngqo kumgangatho womzekelo njengokuba yinto. Oku kufezwe nge-software ekhethekileyo (njenge-ZBrush) kunye ne-tablet ye-graphics.
04 we-07
Ukukhanyisa
Ukuze izidalwa ze-3D zifike ebomini, izibane zedijithali kufuneka zifakwe kwindawo ukuze zikhanyise imodeli, ngokufanayo njengoko izixhobo zokukhanyisa kwi-movie ebekwe ziza kukhanyisa abadlali kunye nezenzo zokudlala. Oku mhlawumbi isigaba sesibini sezobuchwepheshe bemipayipi yokuvelisa (emva kokunikezela), kodwa kusekho into ebalulekileyo yobugcisa obandakanyekayo.
- Ukukhanyisa okufanelekileyo kufuneka kube ngokoqobo ukukholelwa, kodwa kuyamangalisa ngokwaneleyo ukudlulisela isimo sengqondo somlawuli.
- Imiba Yemizwelo: Yikholelwa okanye ayikho, ukukhanya kweengcali kunokuningi, okanye ukulawula ngakumbi kunokuba ngabadwebi bezandla xa befika kwisikrini sombala webhodi, isimo sengqondo kunye nomoya jikelele.
- Umva-kwaye-Uthi: Kukho ubungakanani obukhulu bokunxibelelana phakathi kokukhanyisa kunye nabaculi bokuthambisa. Amasebe amabini asebenza ngokubambisana ukuqinisekisa ukuba izixhobo kunye nezibane zihambelana ngokufanelekileyo kwaye ukuba izithunzi nezibonakaliso zikhangele ngokungathi zikholisa.
05 we-07
Imifanekiso
Imifanekiso, njengokuba uninzi owaziyo, isigaba sokuvelisa apho abaculi baphefumlela ubomi kunye nokunyuka kubalinganiswa babo. Inkqubo yeentlobo zefilimu ze-3D zihluke kakhulu kunezandla zendalo ezithatyathwayo, ukwabelana ngeendawo eziqhelekileyo kunye nezindlela zokuhamba ngokuhamba:
- Ukuxhamla ukuhamba : Iimpawu ze-3D zilawulwa ngethambo elibonakalayo okanye "isigxina" esivumela i-animator ukulawula iingalo zemizekelo, imilenze, isibonakaliso sobuso kunye nesimo.
- I-Pose-to-Pose: Iimpapasho zigqityiwe ngokugqibeleleyo. Ngamanye amazwi, i-animator izakubeka "isakhelo-sitshixo" kokubili kokuqala nokugqiba isenzo sento, uze ulungise yonke into phakathi kokuba isisombululo sihluthe kwaye sifike ngokufanelekileyo.
Yehla phezu kweso siqhagamshelana sethu sekhompyutheni somxholo wesondlo esiphezulu sesihloko.
06 we-07
Ukunikezela & Ukuthumela Iposi
Isigaba sokugqibela sokuvelisa indawo yesimo se-3D siyaziwa ngokuthi ukunikezela, okubhekiselele ekuguquleleni kwimoya ye-3D ekugqibeleni umfanekiso wesibini. Ukunikezelwa kungumsebenzi wobugcisa, ngoko andiyi kuchitha ixesha elininzi apha apha. Kwinqanaba lokunikezela, zonke iingcamango ezingenakwenziwa ngekhompyutha yakho ngexesha langempela kufuneka zenziwe.
Oku kubandakanya, kodwa akunakulinganiselwa kwezi zinto zilandelayo:
- Ukugqitywa kokukhanyisa : Iimpawu kunye nemiqondiso kufuneka ibhalwe.
- Imiphumo ekhethekileyo : Oku kuqhelekileyo xa iimpembelelo ezinjenge-depth-of-field zixhamla, inkungu, umsi kunye nokuqhuma kuya kudibaniswa kwindawo.
- I-post-processing: Ukuba ukugqama, umbala, okanye umelekisi kufuneka kulungiswe, olu tshintsho luya kugqitywa kwesoftwe yesofthiwe yokusetyenziswa ngokulandela ixesha.
Sineenkcazo ezicacileyo zokunikezela apha: Ukunikezelwa: Ukugqiba isiKhokelo
07 we-07
Ufuna ukufunda ngaphezulu?
Nangona imipuphu yekhompyutheni yekhompyutheni yinkimbinkimbi ngokwezixhobo, amanyathelo ayisiseko alula ngokwaneleyo ukuba ubani aqonde. Eli nqaku alithethi ukuba libe yimithombo epheleleyo, kodwa nje isingeniso kwizixhobo kunye nezakhono ezenza imifanekiso yekhompyutheni ye-3D inokwenzeka.
Ngethemba ukuba ngokwaneleyo kunikezelwe apha ukukhuthaza ukuqonda okungcono umsebenzi kunye nezixhobo eziza kuvelisa ezinye zezinto ezibonakalayo ezibonakalayo sonke sithandana kunye neminyaka.
Gcinani engqondweni, eli nqaku liphela nje-sixoxisana nazo zonke izihloko eziphakanyiswe apha ngeenkcukacha ezongezelelweyo kwamanye amanqaku. Ukongeza kwi-About.com, iincwadi zobugcisa kwiifilimi ezithile zingabonwa ngamehlo, kwaye kukho uluntu olunzulu olunzulu kwiindawo ezinjenge-3D Total kunye neCG Society. Ndiyanxusa nabani na nomdla omnye ukuba bahlole, okanye ukuba unomdla ekwenzeni ubugcisa bakho, jonga iincwadana zethu zokufundisa: